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Fight next opponent button to save time in quests

Hi, here's an idea that should be easy to implement:
In order to save time in quests, add a button at the end of fights to jump straight to the next one, as long as it's on the same path and it doesn't split.

This should save the loading time of going back to the map and loading up the fight screen.

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    Dexman1349Dexman1349 Posts: 3,060 ★★★★★
    edited March 2018
    Marvel's Contest of Loading Screens.

    I'd love the ability to jump straight to the next fight if I could. It makes arena grinding that much better.

    In these stupid Modok lab quests, it takes me almost 10 minutes to go through the easy level with only about 30 seconds of actual fighting (with auto-fight).

    Click on quest, load, pick team, load, move one node, load, pick attacker, load, 5 second fight, load, move to next node, repeat. Just another reason I hate Modok's lab.
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    TomerPTomerP Posts: 94
    3 years later and this is still very much required.
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    TomerPTomerP Posts: 94
    The auto fight button doesn't help you reduce load screens and is useless when you can't rely on the AI to do the fights.
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