@Kabam Miike the rewards need to be redone for 100% completing 5.2. Rewards now aren't even good enough for 100% completing part 4. I'm not the greatest skilled player but I'm pretty good. Completing part 4 100% took a ton of units. This part alone must have been thought of just to milk the players. A line with 11 champs that have caltrops, if you parry its shrugged of like ice armor then gives 5% regen(3500-4200 health), magik that got limbo every bar almost all the time, nightcrawler that wouldn't go into swashbuckling mode, spidey that evaded like it was his regular ability, dr that could stack the regen twice giving 7k plus (sure it's working as intended ) and it seemed they regen even when here wasn't a debuff on them. At this rate 5.3&5.4 will cost more then 100% LOL. Sure we will probably get enough t5b to get our first 5* 5/65 but at what cost. You are telling me the beta testers had no problems condoning these crappy rewards for the difficulty that it's set at?