**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.

Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.

Alliance Quest Mini-Boss and Sentinel Refresh - April 2018

Summoners,

It’s been some time since Dormammu entered Alliance Quests, dethroning Kang the Conqueror and claiming his place as the Boss! While his time is not quite coming to an end yet, we are excited to announce that we are refreshing the Mini-Bosses on each Map, as well as saying goodbye to the Symbioids!

This is meant to be small refresh, to keep things changing while we work on the next major iteration of Alliance Quests. Our focus has recently been on other aspects and modes of the game, such as Alliance Wars Seasons, and some new features that are coming down the pipeline in the near future.

So, what’s changing? Let’s start with the new Mini-Bosses and their Nodes!

Map 1

Storm:
- 50% Champion Boost
- Enhanced Shock

Map 2

Cyclops (Blue Team):
1st Encounter:
- 100% Champion Boost
- 40% Enhanced Armor Break
2nd Encounter:
- 150% Champion Boost
- 40% Enhanced Armor Break
- Special 1 Bias

Spider-Man (Stark Enhanced)
1st Encounter:
- 100% Champion Boost
- 20% Armor
2nd Encounter:
- 150% Champion Boost
- Debilitate
- 20% Armor

Scarlet Witch:
1st Encounter:
- 100% Champion Boost
- Buff Duration
2nd Encounter:
- 150% Champion Boost
- Buff Duration
- 28% Critical Hit Rate

Map 3

Cable
Encounter 1:
- 200% Champion Boost
- 200% Health
- Recovery 50%
Encounter 2:
- 300% Champion Boost
- 200% Health
- Recovery 50%
- Enhanced Abilities

Unstoppable Colossus
Encounter 1:
- 200% Champion Boost
- 200% Health
- Prey on the Weak
Encounter 2:
- 300% Champion Boost
- 200% Health
- Prey on the Weak
- Buff Duration 1

Hulkbuster
Encounter 1:
- 200% Champion Boost
- 200% Health
- Enhanced Armor Up
Encounter 2:
- 300% Champion Boost
- 200% Health
- Enhanced Armor Up
- Heavy Handed

Map 4:

Mordo
Encounter 1:
- 200% Champion Boost
- 200% Health
- Enhanced Fury
- Stupefy
Encounter 2:
- 200% Champion Boost
- 300% Health
- Enhanced Fury
- Stupefy
- Enhanced Special 1

Ultron
Encounter 1:
- 200% Champion Boost
- 200% Health
- Strike Back
Encounter 2:
- 200% Champion Boost
- 300% Health
- Strike Back
- Recovery 100%

Deadpool
Encounter 1:
- 200% Champion Boost
- 200% Health
- Recovery 100%
- Enhanced Bleed
Encounter 2:
- 200% Champion Boost
- 300% Health
- Recovery 100%
- Enhanced Bleed
- Bloodletting

Map 5

Morningstar:
Encounter 1:
- 250% Champion Boost
- 200% Health
- Enhanced Bleed
- Oppressive Curse
Encounter 2:
- 250% Champion Boost
- 300% Health
- Enhanced Bleed
- Oppressive Curse
- Power Gain 100%

Green Goblin
Encounter 1:
- 250% Champion Boost
- 200% Health
- Enhanced Abilities
- Recovery 100%
- Encounter 2:
- 250% Champion Boost
- 300% Health
- Enhanced Abilities
- Recovery 150%
- Enhanced Special 1

Nightcrawler
Encounter 1
- 250% Champion Boost
- 200% Health
- Limber (10%)
- Defensive
Encounter 2
- 250% Champion Boost
- 300% Health
- Limber (10%)
- Defensive
- Special 1 Bias

Map 6

Void
Encounter 1:
- 300% Champion Boost
- 200% Health
- Limber (10%)
- Unblockable Finale
Encounter 2:
- 300% Champion Boost
- 300% Health
- Limber (10%)
- Unblockable Finale

These new minibosses will help keep the Mode feeling varied as we work to get the next major iteration of Alliance Quests out to you all. They should also make Alliances change up their strategies, and encourage a more thoughtful selection of the Team you choose to bring in to the Quest.

Now, as we also mentioned, it’s time to say farewell to the Symbioids that long been a part of the very fabric that is Alliance Quests. They’ll be replaced by the newly introduced Sentinel! The Sentinels are of varying classes that you may have seen in the Savage Future Event Quest.

Don’t forget, Sentinels are Robots! That means they are immune to Bleed and Poison Effects! Their Signature Ability is also heavily dependant on Class relationship, so you’ll want to have Class Advantage as often as possible!

Now, before you ask, this does not mean that we are not working on a new Season of Alliance Quests. We've been working on so many things lately, like Alliance Wars Seasons, as well as some other cool things coming you way. We are starting work on a new Season of Alliance Quests soon, but are not nearly ready to have a full refresh just yet.

This refresh goes live with the start of the Alliance Quest series that begins April 2nd!

Discuss this refresh here.
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