Beating Maestro
TheHoodedDormammu
Member Posts: 1,448 ★★★
I am taking this team to beat Maestro:
5 star Dormammu rank 3 level 45 unduped
4 star Hood rank 4 level 40 duped level 20
4 star Blade rank 4 level 40 unduped
4 star Quake rank 4 level 40 unduped
4 star Guillotine rank 3 level 30 unduped (to use against Maestro and his arc overload)
Do you think this team will be enough to complete Act 4 and Maestro? Thank you!
5 star Dormammu rank 3 level 45 unduped
4 star Hood rank 4 level 40 duped level 20
4 star Blade rank 4 level 40 unduped
4 star Quake rank 4 level 40 unduped
4 star Guillotine rank 3 level 30 unduped (to use against Maestro and his arc overload)
Do you think this team will be enough to complete Act 4 and Maestro? Thank you!
1
Comments
If you dont aim to explore then remove arc over load node
No?Okay,lol.
U need guilly if you come back to act 4,trying to explore it.
I think Hood will be your go-to champ here. He can Stagger the Arc Overload, and use Invisible to avoid a lot of damage. His Power Steal should reduce the number of specials you face.
Dormammu's power control will be his main value. Make sure you use his Soul bond to do some damage, and just MM or MLM Maestro so he never powers up; then try to time your SP1 to nullify his overload.
Blade won't have Danger Sense, so becomes a straight fighter. Maestro also causes permanent heal block, so it is actually good that Blade isn't Awakened. Try not to use his specials at all - that way Blade can shrug off Maestro's degeneration from his SP1.
Quake can also damage without hitting Maestro, preventing power gain; and hopefully use concussion to prevent some arc overload. She doesn't defend well, though.
Last bit of advice: Maestro stacks crazy amounts of Fury stacks; essentially like an Awakened Hulk. Hit him with your weakest champions first, then the most durable finisher (Blade) later.
I think Hood will be your go-to champ here. He can Stagger the Arc Overload, and use Invisible to avoid a lot of damage - make sure you put it up ASAP. His Power Steal should reduce the number of specials you face a bit, although not very reliably
Dormammu's power control will be his main value. Make sure you use his Soul bond to do some damage, and just MM or MLM Maestro so he never powers up; then try to time your SP1 to nullify his overload.
Blade won't have Danger Sense, so becomes a straight fighter. Maestro also causes permanent heal block, so it is actually good that Blade isn't Awakened. Try not to use his specials at all - that way Blade can shrug off Maestro's degeneration from his SP1.
Quake can also damage without hitting Maestro, preventing power gain; and hopefully use concussion to prevent some arc overload. She doesn't defend well, though.
Last bit of advice: Maestro stacks crazy amounts of Fury stacks; essentially like an Awakened Hulk. Hit him with your weakest champions first, then the most durable finisher (Blade) later.