Stop punishing players for network disconnections
Your servers are getting more fragile as time goes on. Longer scheduled maintenance and more frequent emergency maintenance. You only need to jump on these forums to see how common place network disconnections are now more so than ever, yet you still continue to assume that it's the player's fault and punish us accordingly.
We all know that if you put your mind to it, you could come up with a more accurate way to differentiate between network disconnections and force quits.
Halls of Healing goes part way to mitigating your misdeeds, but frankly we shouldn't be forced to autofight a few dozen fights each day to make up for your faulty infrastructure and application design.