I prefer to bait the SP2 since it's easier to dex. Intercepting and letting them do their heavies (although, they seem to recover faster when WE can't)
I prefer to bait the SP2 since it's easier to dex. Intercepting and letting them do their heavies (although, they seem to recover faster when WE can't)
6 dexterities means 5 points towards their count. And a full bar vs mystics
BrutalDLX posted a good video of him using Will Power to gain health while fighting Sentinels. With Will Power, just evade the first part of the SP1 and allow yourself to get hit by the second part. The second part will do little damage and armor break you.
At higher prestige levels this trick may not be worth it.
BrutalDLX posted a good video of him using Will Power to gain health while fighting Sentinels. With Will Power, just evade the first part of the SP1 and allow yourself to get hit by the second part. The second part will do little damage and armor break you.
At higher prestige levels this trick may not be worth it.
Depends on which one. Armor break isn't so bad, but nullifies and concussion can really screw up a regen champ.
I prefer to bait the SP2 since it's easier to dex. Intercepting and letting them do their heavies (although, they seem to recover faster when WE can't)
6 dexterities means 5 points towards their count. And a full bar vs mystics
Heavy hitters seem to work okay. Seems to be the plan I'm going with right now. Starlord has been my MVP. Get the fight over as fast as possible and mix up your combos. Hulk at lower health should work well too. Red hulk isn't a great idea because you really want to spam his special 1 with him.
I prefer to bait the SP2 since it's easier to dex. Intercepting and letting them do their heavies (although, they seem to recover faster when WE can't)
6 dexterities means 5 points towards their count. And a full bar vs mystics
Towards what count and a fully bar?
5 points towards that count they have that makes effects go thru block and eventually specials go unblockable. It takes 40 repeated moves to get to unblockable, and you're giving them 5 each time you do full evades on s2. Those add up. The mystic versions have MD so if you do evade their s2, they'll just launch another s2 at you. After a few of those, they are now unblockable s2s. No matter how good you are at evading, that's alot of risk.
With AQ sentinels, they are so passive, I don't even bother trying to bait the L1. All the evades give them so many charges. I just mix up my combos and wail on them. Try to block/evade the L2 as best I can when they throw it. Even though they have three power bars, they cannot use the L3, so sometimes you can do quite a bit of damage between their specials.
+ means Crit rate and damage naturally kill sentinel
* means a natural anti-robot ability
- alternative method of DoT that’s rematively easy to use.
Top 4 should be common knowledge enough. Sparky and Angela deal enough damage naturally and have huge Crit rates. Medusa has her shatter and Nebula her shocks which both cripple robots
Iceman and Hood have those Sp1 DoT shock and Hyperion has both huge damage and incinerate on speed dial
Psylocke can build up charges for roughly 1k per charge when she uses heavy attack and can more or less reduce accuracy by a large margin
Comments
6 dexterities means 5 points towards their count. And a full bar vs mystics
BrutalDLX posted a good video of him using Will Power to gain health while fighting Sentinels. With Will Power, just evade the first part of the SP1 and allow yourself to get hit by the second part. The second part will do little damage and armor break you.
At higher prestige levels this trick may not be worth it.
Depends on which one. Armor break isn't so bad, but nullifies and concussion can really screw up a regen champ.
Towards what count and a fully bar?
5 points towards that count they have that makes effects go thru block and eventually specials go unblockable. It takes 40 repeated moves to get to unblockable, and you're giving them 5 each time you do full evades on s2. Those add up. The mystic versions have MD so if you do evade their s2, they'll just launch another s2 at you. After a few of those, they are now unblockable s2s. No matter how good you are at evading, that's alot of risk.
They were nerfed after a lot of complaints
Sparky+-*
Medusa*
Nebula-*
Psylocke-
Iceman-
Hood-
Dormammu-
Hyperion-
+ means Crit rate and damage naturally kill sentinel
* means a natural anti-robot ability
- alternative method of DoT that’s rematively easy to use.
Top 4 should be common knowledge enough. Sparky and Angela deal enough damage naturally and have huge Crit rates. Medusa has her shatter and Nebula her shocks which both cripple robots
Iceman and Hood have those Sp1 DoT shock and Hyperion has both huge damage and incinerate on speed dial
Psylocke can build up charges for roughly 1k per charge when she uses heavy attack and can more or less reduce accuracy by a large margin
Dormammu has his soul detonate
(This is not a comprehensive list)