Champion Spotlight - Captain America (Infinity War)

Since opposing the Sokovia Accords, the super-soldier has lost his shield and been forced
underground. But with the help of friends new and old, he’s managed to re-equip and remain
under the radar; all the while continuing to do what he believes is right — saving the world one
clandestine mission at a time.

Base Stats & Abilities

*All stats based on 4-Star, Rank 5, Level 50, Signature Level 99

Health: 15660
Attack: 1148
Max PI:
Without Signature: 3802
With Signature (99): 4725

*All stats based on 5-Star, Rank 5, Level 65, Signature Level 200

Health: 31398
Attack: 2301
Max PI:
Without Signature: 7658
With Signature (200): 10300

Character Class: Science

Basic Abilities: Bleed, Stun, Fury, Kinetic Potential
*All abilities based on 4-Star, Rank 5, Level 50, Signature Level 99

Kinetic Potential - Passive
Captain America’s vibranium vambraces can store up to 5 Kinetic Potential charges. He will not generate any new Kinetic Potential charges while at this limit.
15% Chance when Struck to gain 1 Kinetic Potential.
50% Chance when Blocking to gain +1 Kinetic Potential. This chance increases to 100% on a Well Timed Block.
100% Chance to gain +1 Kinetic Potential when Stunned.
Kinetic Potential falls off over time, falling off faster the longer its been since it last increased.

Developer Note: Captain America gains the Kinetic Potential when Stunned after the Stun applies, so he doesn’t auto shrug off all Stuns when combined with his Signature Ability.

Kinetically Charged - Passive
As long as Captain America has at least 1 Kinetic Potential, he’s is considered to be Kinetically Charged, and gains the following bonuses as Passive effects:
+574 Attack
+666 Physical Resist
+666 Energy Resist
+30% chance to cause opponent’s attacks to Glance. Glancing Hits cannot be Critical, deal 50% reduced damage, and suffer -100% Offensive Ability Accuracy. This chance increases by 100% against Mystic Champions.
100% chance to Nullify Unstoppable Buffs on hit.

Developer Note: These abilities don’t stack, they just turn on as long as Captain America has at least 1 Kinetic Potential charge.

Heavy Attack - Passive
Beginning to charge a Heavy Attack grants a Passive Fury granting +574 Attack per Kinetic Potential, lasting for 5 seconds.

Developer Note: While this Fury effect is quite short, it triggers as soon as you enter the Heavy Attack animation which means you can cancel the animation into a Special Attack before you land a hit. With good timing, this effectively doubles the attack bonus granted by the Special 2 Attack.

Special Attacks
After any Special Attack, Captain America consumes all Kinetic Potential.

Special 1: My Ally's Claws - Cap shows his new vibranium hardware is good for offence as well as defence.
100% chance to inflict Bleed, dealing 287 Direct Damage over 3.5 seconds.
Reduces Opponent’s Defensive Ability Accuracy by 100% if Kinetically Charged.

Developer Note: This Ability Accuracy Reduction applies only to the hits of this Special Attack. Try and use it to push the opponent over specific ability triggers, like Magik’s Limbo.

Special 2: Kinetic Discharge - Smashing together his vambraces Cap unleashes a wave of kinetic energy.
100% chance to Stun for 1 second.
Each Kinetic Potential charge grants +574 Attack and +0.50 second(s) Stun Duration.

Special 3: Lead from the Front - Cap leads by example, sending his enemy crashing to the mat!
If Kinetically Charged gain +1148 Attack for each different Class on Cap’s team, not including himself, up to 2 Classes.
Gain 1 Non-Consumable Kinetic Potential charge which lasts 30 seconds.
Developer Note: This allows Cap to have an effective 6 Kinetic Potential charges.

Signature Ability: Leadership
- An excellent leader, Captain America learns from his teammates gaining a unique effect, while Kinetically Charged, for each class represented on his team, excluding himself.
Mutant: 100% chance on triggering a Special Attack to gain +1 Kinetic Potential.
Skill: 100% chance whenever a Debuff is gained, consume 1 Kinetic Potential to Purify it.
Science: 100% chance on a Well-Timed Block to place a 10% Weakness Debuff of the Opponent for 10 seconds.
Mystic: 100% chance to gain 1 Kinetic Potential each time a Buff Expires or is Nullified on the Opponent.
Cosmic: 100% chance on a Well Timed Block to place an Armor Break Debuff on the Opponent, reducing their Armor by 222 for 10 seconds.
Tech: 100% chance on a Well Timed Block to place a 25% Petrify Debuff on the Opponent for 10 seconds.
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Comments

  • edited May 2018
    Synergy Bonuses:

    Vision, Vision (Age of Ultron), Iron Man - Tech Breakthrough - Unique Synergy
    Tech Champions drain 100% of the Opponent’s Max Power after the Opponent uses a Special Attack.
    Developer Note: The key word here is ‘After’. Basically this drains any left over power from the Opponent after they use a Special Attack. Really good against any node/ability that reduces the cost of Specials Attacks though *cough* Sentinel *cough*.

    Wolverine, Storm, Beast - Mutant Evolution - Unique Synergy
    Mutant Champions gain a permanent Passive +20% Prowess.
    Developer Note: This does count as an extra Prowess for Bishop, and no he doesn’t consume it when using a Special Attack.

    Hawkeye, Black Widow, Thor (Ragnarok) - Skill Training - Unique Synergy

    Skill Champions gain +250 Critical Rating on Basic Attacks.

    Captain America, Hulk, Hulk (Ragnarok) - Science Experiment - Unique Synergy
    Science Champions place a Passive Weakness on the Opponent reducing their Attack by 50% except while being struck by them.

    Developer Note: Slightly tricky wording. Basically this weakness will apply to anything that scales with your opponent’s attack, that doesn’t trigger when they’re landing a hit. So things like Dormammu’s Degeneration, Iceman’s Coldsnap, Mephisto’s Incinerate Aura, Void’s Direct Debuff Damage, etc.

    Scarlet Witch, Thor (Jane Foster), Doctor Strange - Mystic Craft - Unique Synergy
    Mystic Champions deal 30% of their Attack as Direct Damage to their Opponent when Nullifying one of their Buffs.

    Captain Marvel, Thor, Gamora - Cosmic Power - Unique Synergy
    Cosmic Champions increase their Buff Duration by +25%.
    Developer Note: Stacks with Black Bolt’s Cosmic Supremacy Synergy… just sayin’

    Recommended Masteries:

    Inequity
    With his Signature Ability and the right teammates, Cap is capable of putting a lot of Debuffs on his opponent, allowing him to make great use of this mastery.
    Despair
    Combining Despair with his natural ability to place Petrify Debuffs on his opponent can make for a powerful combination.
    Petrify
    Cap can do a lot of Stunning, both through Well Timed Blocks, and through his Special 2 Attack. This let’s Cap keep the Petrify effect active for much of the fight.

    Strong Matchups:

    Dormammu
    Dormammu is a good matchup for Cap, who doesn’t trigger any Buffs naturally, and his Science Experiment Synergy will reduce the damage he takes from Dormammu’s Degeneration if it does trigger.
    Juggernaut
    As long as Cap can remain Kinetically Charged, he will remove Juggernaut’s unstoppable effects simple by attacking into him.
    Magik
    Cap’s Petrify Debuffs will help counter both Limbo and Mystic Dispersion. Combine this with his Special 1 Attack’s Ability Accuracy reduction to help prevent Limbo from even triggering in the first place.

    Weak Matchups:

    Crossbones
    Crossbones’ ability to convert Debuffs into Fury effects, as well as reduce Defensive Ability Accuracy, makes him well equipped to deal with Cap’s Debuffs, reduce the chance of him gaining Kinetic Potential, and triggering his Glance.
    Taskmaster
    Taskmaster’s ability to resist Debuffs, as well as his Concussions and bonus damage based on Debuffs let him bypass many of Cap’s abilities.
    Rogue
    Rogue’s ability to quickly shrug off Debuffs keeps Captain America from being able to build up multiple stacks of them, and her ability to control when she steals Health or Power let’s her avoid the reduction of Cap’s Petrifies.
  • GamerGamer Posts: 4,447 ★★★★
    Wish im Got him as a 4 Stars but no a 3 Stars.
  • ImmortalImmortal Posts: 277
    What does prowess do ?
  • Immortal wrote: »
    What does prowess do ?

    Prowess increases the damage done by Special Attacks.
  • PandoraFlamePandoraFlame Posts: 110
    omg I want him so badly! So excited for the chance to get him one day!!
  • LemurionLemurion Posts: 4
    I grabbed the Old Dog bundle and scored both 3 and 4-Stars. Still getting used to playing him though, as I’m not all that skilled or coordinated.
  • NOOOOOOOOPEEEEENOOOOOOOOPEEEEE Posts: 2,064 ★★★★
    For the removing unstopables can the opponent still hit you back mid animation like what would normally happen if you attacked someone with unstoppable, or will they have the little stagger(not the debuff) effect like when you hit the opponent.
  • bloodyCainbloodyCain Posts: 618 ★★★
    During his SP1, enemy's Defensive Ability Accuracy will be reduced by 100% - it means you can shutdown Limbo, evasion among others during these animation.

    However, I've heard and seen a video from someone in the contest creator programme, the classic spiderman can still evades midway of getting hit from his SP1.

    Any news of this getting fixed? It's sad, shameful and a disgrace to know a champ already has a bug before officially released in the game. And this is the first time. Usually we would find a bug AFTER they got released.
  • vrtovrto Posts: 218 Content Creator
    edited May 2018
    bloodyCain wrote: »
    During his SP1, enemy's Defensive Ability Accuracy will be reduced by 100% - it means you can shutdown Limbo, evasion among others during these animation.

    However, I've heard and seen a video from someone in the contest creator programme, the classic spiderman can still evades midway of getting hit from his SP1.

    Any news of this getting fixed? It's sad, shameful and a disgrace to know a champ already has a bug before officially released in the game. And this is the first time. Usually we would find a bug AFTER they got released.

    Kabam was made aware of it yesterday (or day before) and right away started working on getting it fixed asap. I don’t see anything shameful, on the contrary, the sooner bugs are found and fixed the better!
  • ESFESF Posts: 878 ★★★
    I already posted about it in General Discussion, but I just wanted to pop in here and say great job on this character, Kabam!

    I truly enjoy almost every single thing about this character's design -- the only tiny little point is that I would've really liked for his Skill Synergy to have Winter Soldier, either Black Panther or Falcon instead of Thor (Ragnarok), and his Science Synergy to have OG Spider-Man instead of OG Captain America.

    Yep. That's it. Out of all that you guys placed on the character, that's all I found.

    One huge thing: Thanks so much for making all the Synergies available from the 3-star version on up. It's really appreciated -- it's really tough to acquire these characters sometimes at the higher levels. But if you do obtain one as a 3-star, it's great to see what those Synergies look like and feel like so a player can still really feel like they are gonna go for the higher versions when they can -- having the three-star version of this character makes me want a five-star more, not less.

    Also: I really hope that this Leadership mechanic is something that you guys use on certain characters going forward and retroactively -- the Cyclops characters, the Magnetos, the Black Panthers, Storm, The Hood...characters like those, who have really established lore as being leaders of teams and nations/movements, are also characters who could really benefit from being given this type of mechanic -- OG Magneto could really be interesting with something like that, but with mutant villains, for example.

    All in all, though, great character. Really enjoyed getting it as a 3-star and I am definitely grinding next week!

    @Kabam Miike @Kabam Vydious
  • BadroseBadrose Posts: 583 ★★★
    Another super release while nothing happens for old useless champs
  • AmonthirAmonthir Posts: 724 ★★★
    They will not stop releasing new champs, no matter what. I do wish they would get their Character Update program rolling again, LC and RH benefited greatly from their changes, but it's been months since that happened. I do not know if those two teams are separate or not.
  • MagrailothosMagrailothos Posts: 2,057 ★★★★
    A brand new version of Cap; entirely based around teamwork; and still no synergy back for Falcon. Could have been an ideal opportunity to beef up his Redwing bonus, but no...

    *Sigh*

    Poor Falcon doesn't get any love...
  • StavelotXoteStavelotXote Posts: 230
    Immortal wrote: »
    What does prowess do ?

    Prowess increases the damage done by Special Attacks.

    By what percent exactly and which of these synergies are missing from the 3* and 2* variants?

    Please start putting this in the spotlight as to which synergies are unavailable to lower rarity champions.
  • StavelotXoteStavelotXote Posts: 230
    Oh I see someone here stated 3* version has all of them, but what about the 2* if I am fortunate enough to find a code for him lol
  • StavelotXoteStavelotXote Posts: 230
    So does the 20% prowess stack with mutant agenda synergy, or does mutant agenda modify base special damage and then get multiplied by prowess????
  • MagrailothosMagrailothos Posts: 2,057 ★★★★
    I've just noticed that Cap's synergies work in exactly the opposite way to Sentinel's. Both have synergies that are almost entirely one-way:

    Sentinel gets all the benefits from its synergies, and the teammates get none.

    Cap's teammates get all the benefits from his synergies, and Cap gets (almost) none. Just the Science synergy, since he's science.

    Having noticed that, I have to say that it seems slightly odd the way that his Signature ability is, effectively, the missing half of the synergy bonuses.

  • I've just noticed that Cap's synergies work in exactly the opposite way to Sentinel's. Both have synergies that are almost entirely one-way:

    Sentinel gets all the benefits from its synergies, and the teammates get none.

    Cap's teammates get all the benefits from his synergies, and Cap gets (almost) none. Just the Science synergy, since he's science.

    Having noticed that, I have to say that it seems slightly odd the way that his Signature ability is, effectively, the missing half of the synergy bonuses.

    Cause these make him too good? He is a leader so it’s really a team make up puzzle! On my week with him the hard choice was which ones I would use, at the end my favorites were mutant and skill.
  • AuceAuce Posts: 108
    Can his Sig ability be used with anyone from the list of classes or only those with the synergy?
  • Auce wrote: »
    Can his Sig ability be used with anyone from the list of classes or only those with the synergy?

    His signature ability will work with anyone on his team, not just those listed in his synergies.
  • Reaper213Reaper213 Posts: 167
    Thanks Kabam. Made up for those void crystals and then some :smiley:
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  • WakandaWakanda Posts: 4
    It so hard to get him and I wasted everything just to do that 😔😩
  • Cats4lifeCats4life Posts: 76
    But still didn't get him (;_;)
  • RotellyRotelly Posts: 360 ★★★
    Does the signature ability for the new captain America work on AW defense or are they treated as synergies?
  • ArknightArknight Posts: 15
    Can his signature ability stop auto blocking opponent. So if he hits Medusa when she is on 3 furies and cap is with at least 1 kinetic charges, will he get stunned ? How much faster is the purify works
  • AuceAuce Posts: 108
    His signature ability shows 100% for all the unique effects, would he benefit at all from more signature stones?
  • vrtovrto Posts: 218 Content Creator
    edited May 2018
    Arknight wrote: »
    Can his signature ability stop auto blocking opponent. So if he hits Medusa when she is on 3 furies and cap is with at least 1 kinetic charges, will he get stunned ? How much faster is the purify works

    I haven't tried that but it's instant nullification of any kind of debuff, even instant ones. You just see a "restore" popping up, e.g. when dashing backwards would drain your power (seen in final fight against Uncollected Proxima on the video I shared earlier in this thread).
  • RotellyRotelly Posts: 360 ★★★
    Will Fury masteries increases Capts passive fury?
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