Greater Realism in Abilities
Morosoph
Member Posts: 100
Having chosen Hood to play against War Machine as most projectiles should miss, my character is still mown down when only 10% of projectiles should hit. While part of the point of S3 is that it is unblockable, this kind of behaviour breaks character continuity, as (in this case) invisibility now seems to have been interrupted. Invisibility becomes a gimmick, and it is hard to suspend disbelief.
Similarly, recently I was reading of a suggestion that Ice Man should be cold resistant (and perhaps more susceptible to heat).
https://forums.playcontestofchampions.com/en/discussion/comment/328063
So I would suggest that for powers, an internal look-up table is kept for specific character modifiers. While of course all of these powers are non-physical, in that they cannot exist, narrative non-physicality breaks continuity in the game, and is worth the effort of fixing so as to enhance game immersion.
Similarly, recently I was reading of a suggestion that Ice Man should be cold resistant (and perhaps more susceptible to heat).
https://forums.playcontestofchampions.com/en/discussion/comment/328063
So I would suggest that for powers, an internal look-up table is kept for specific character modifiers. While of course all of these powers are non-physical, in that they cannot exist, narrative non-physicality breaks continuity in the game, and is worth the effort of fixing so as to enhance game immersion.
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Comments
I agree that it's hard to catch every case, but it's a worthy target, and an internal look-up table cross-referencing immunities could be easily updated to include new ones.
Love the idea!
Daredevil actually IS immune to invisibility.
I'm glad that DD is immune, BTW! That is as it should be
It turns out that Luke Cage is unaffected by Karnak's S3 when 'Invulnerable'. There is no consistency here.
And that’s bad y? R u saying because of the AAR? There’s still a 20% chance (if the effect even applies before the hit) to not take damage from the single hit.
There is consistency, but it's based on the principle that (as @EnderDraco58 says above), the SP3 is fundamentally different from all other attacks. They often do less damage than the SP2 and can't be critical hits; but the payoff is that they are Unblockable and unavoidable.
As a result, Hood isn't alone - other defensive abilities that suffer in the same way as Hood's Invisibility are:
Civil Warriors Special Damage reduction when blocking
Mordo's Energy damage when blocking
Vulture's Decoy charge
Captain Marvel's Energy absorption when blocking
Red Hulk's Energy absorption when blocking
Evasion doesn't work against SP3s (Daredevil, Spiderman, Nightcrawler, etc)
Because SP3s can't be criticals, some offensive abilities suffer in the same way as Hood's Invisibility does:
Cyclops Signature bonus damage does not apply to his SP3 (no critical hits allowed)
Likewise Gamora's Assassination doesn't apply to her SP3.
Rogue's Sig to get 'Critical' Power Drains shouldn't work on her SP3 (unless someone has evidence otherwise?)
On the other hand, effects that reduce damage taken are perfectly effective against SP3. Several with * actually work better against SP3s than they do against SP2, because even multi-hit SP3s count as single hit:
Armour up is effective against SP3.
Physical Resistance is effective against SP3.
Energy Resistance is effective against SP3.
Invulnerability is effective against SP3.
*Safeguard is effective against SP3.
Glancing is effective against SP3.
Limbo is effective against SP3.
*Ice Armour is effective against SP3.
Reflective armour is effective against SP3
*Urgent Retraction is effective against SP3.
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So there is consistency; but it's to the special nature of the SP3 rather than the specific abilities of the champions.
I've no objection in principle to these changing - but if your Hood's Invisibility gets to work against SP3s, I want my Civil Warrior's 25% Special Damage reduction! And Cyclops' Bonus damage...