Suggestions for the next version of Dungeons

JasonMBryantJasonMBryant Member Posts: 301 ★★
Let's speed up Dungeons. Combined with all the other things we have to do in the game, the extra time is going to be a problem no matter what the rewards are.

1) One minute fights. Lower the ratings of the enemies, but also put degen on the player's champs. I know that sounds harsh, but...

2) Full health after every fight for champs that don't die. Make it more like arena or duels, where you just have to win to keep going.

3) Instead of occasionally dropping dungeon potions, occasionally drop dungeon boosts.

4) Lower the penalty for losing. Some people like gambling, so gambling with high stakes is a perfectly valid mechanic. However, when two people play together, there are higher odds that at least one of the players doesn't like gambling. So even if a player does like high stakes, he still feels like he's letting his partner down by losing. This is why so many people are going down a dungeon to play it safe, which slows things down and adds to the playtime/grind.

5) Simplify the buffs. The time when players have partners is not the time to make them read the text on a bunch of new buffs. Also, a lot of these new buffs are really complicated with some devastating twist at the end of the description. Having to think through them slows the game down.

These things would make dungeons take half as much time per room. Combined with Seatin's idea of making the rewards weekly instead of daily (much less begging alliance members to play right before the deadline) and it would be a big improvement.
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