Suggestion: Increase Available Attack Bonus in AW
ChubbbbaBubbbba
Member Posts: 5 ★
When attack bonus was introduced it was primarily to re-inject a skill-based metric into alliance war scoring without discouraging players from continuing to try to get the kill (as in the case of defender kills). Credit to Kabam, no one in the community suggested such a scheme but it has been an excellent idea.
Here's the problem with it: after 3 deaths we're back to the old "throw l1 revives at it until it goes down". Our alliance can kill a miniboss in 3 tries and the opposing alliance can take 30 and we'll get the same number of points for that. Why?
My suggestion is to simply increase the available attack bonus on each node across the board to a degree that bonuses effectively never run out (say 100 bonuses per nodes instead of the current 3). This would effectively make every additional death cost an alliance points -- incentivizing them to heal up for each attempt -- and still would never put the player in the position where the alliance would get more points by giving up (since with attack bonus, you always get more points for killing a node than leaving it alone).
If an accross-the-board increase is undesireable for some reason that I can't figure out, then at the very least could we increase the bonus on miniboss and boss nodes? It really sucks that 3-shotting a tough boss is the same as 27-shotting it in terms of scoring.
Thanks for your consideration!
Here's the problem with it: after 3 deaths we're back to the old "throw l1 revives at it until it goes down". Our alliance can kill a miniboss in 3 tries and the opposing alliance can take 30 and we'll get the same number of points for that. Why?
My suggestion is to simply increase the available attack bonus on each node across the board to a degree that bonuses effectively never run out (say 100 bonuses per nodes instead of the current 3). This would effectively make every additional death cost an alliance points -- incentivizing them to heal up for each attempt -- and still would never put the player in the position where the alliance would get more points by giving up (since with attack bonus, you always get more points for killing a node than leaving it alone).
If an accross-the-board increase is undesireable for some reason that I can't figure out, then at the very least could we increase the bonus on miniboss and boss nodes? It really sucks that 3-shotting a tough boss is the same as 27-shotting it in terms of scoring.
Thanks for your consideration!
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