CHAMPION SPOTLIGHT - IRON MAN (INFINITY WAR)

Iron Man (Infinity War) enters The Contest May 24th at 10AM PDT, but you can add him to your team early by purchasing his Preview Bundle on May 18th at 10AM PDT!

About Iron Man (Infinity War):
After being an integral part of the Avengers team from the start, Tony Stark finds himself divided from Earth’s Mightiest Heroes. But now, faced with an imminent, deadly threat unlike any he has ever encountered, Stark will be forced to call upon some familiar faces as well as do battle alongside some new allies.

Base Stats & Abilities
*All stats based on 4-Star, Rank 5, Level 50, Signature Level 99

Health: 14824
Attack: 1165
Max PI:
- Without Signature: 3882
- With Signature (99): 4762

*All stats based on 5-Star, Rank 5, Level 65, Signature Level 200

Health: 29874
Attack: 2324
Max PI:
- Without Signature: 7823
- With Signature (200): 10260

Character Class: Tech

Basic Abilities: Molecular Armor, Incinerate, Shock, Armor Break

Molecular Arsenal
- Tony Stark’s Model 50 suit uses state-of-the-art nanotechnology to change form and mass at will, providing extreme adaptability and a wide array of weaponry including Blade Arm, Hammer Arm, and point-blank Repulsor attacks.

Molecular Armor Passive
- Up to 24% chance to activate an Armor Passive when attacking or struck by an attack, increasing Armor by 2255 for 8 seconds. The chance to trigger is reduced for each active Armor Passive.
- Start the fight with 1 stack(s) of Molecular Armor.
- Critical Resistance increases by 273 for each active Armor effect.
- Each Armor effect active on Iron Man reduces the effectiveness of Power Drain, Power Steal, and Power Burn effects by 18%.
- After achieving 4 stacks of any Armor effect, Iron Man has a 100% chance to Auto-Block the next attack and then consume 1 Armor effect(s). This Auto-Block triggers Parry.
- A stack of Armor is lost each time Iron Man is inflicted by an Armor Break effect.
- Molecular Armor provides full immunity to Bleed and Coldsnap effects while active.
Developer Note: This unique Armor cannot be Nullified but is still removed by Armor Break. The reduction to Power manipulation affects the amount of Power subtracted from Iron Man.

Repulsor Attacks
- The first Medium hit, the first Heavy hit, and the second and fourth Light attacks employ point-blank Repulsor blasts.
- Repulsor hits don’t make contact, cannot be evaded, and deal Energy Damage instead of Physical.
- Repulsor hits that strike an opponent suffering from both Shock and Incinerate fuse those two Debuffs into a new Plasma Passive that has the properties of both.
- Repulsor hits refresh Incinerate Debuffs and Plasma Passives on opponents.
- Repulsor hits that strike an opponent suffering from a Shock or Plasma effect generate zero Power in opponents and drain up to 2.5% of their current stored Power.
Developer Note: Since Repulsor attacks don’t make contact (they are short-range projectiles) they won’t trigger the Stun from the Parry Mastery, which means Iron Man (Infinity War) cannot ever be Stunned by Parry when he Dashes in (unless your name is Proxima Midnight). If you get up close and personal, his Light 1 Attack will trigger the Stun from Parry. This is the inverse of how Yondu interacts with Parry, and it helps make Iron Man (Infinity War) a formidable defender.

Heavy Attacks
- The first Repulsor hit has all the properties of a Repulsor Attack and has +1165 Attack Rating.
- The second hit employs a Hammer Arm and has a 100% chance to inflict Armor Break on the opponent, removing one Armor Up and then reducing Armor by 439 for 12 seconds.
- The third and final hit employs an Unblockable Blade Arm and inflicts Heal Block for 16 second(s) against targets under the effects of Regeneration.

Special Attacks:

Special 1: Zero-point Blasts - Tapping into an esoteric energy source, the suit morphs to fire debilitating blasts.
- The first hit employes an Unblockable Blade Arm and inflicts Heal Block for 16 second(s) against targets under the effects of Regeneration.
- Each energy projectile has all the properties of a Repulsor attack and generates zero Power in opponents.
- 100% chance to leave opponents Shocked for 1165 Energy Damage over 12 seconds.
- Shock duration increases by up to 50% based on the opponents’ current Power.

Special 2: Micro-missile Array - Nanoparticles reform into wings that rain down repeated missile strikes.
- The first two hits are Hammer Arm Attacks. Each has a 40% chance to inflict Armor Break on the opponent, removing one Armor Up and then reducing Armor by 631.58 for 12 seconds.
- The missile barrage has a 100% chance to ignite the target, inflicting Incinerate for 1875.65 damage over 5 seconds.
- If the target does not ignite, they are instead inflicted by Armor Break, removing one Armor Up and then reducing Armor by 352.94 for 20 seconds.
34% chance for each active Armor Break on the opponent to inflict Stun for 2.2 seconds.
Developer Note: As long as at least one Shock and one Incinerate are on the target, they combine into a Plasma Passive. It doesn’t matter which order Shock or Incinerate are applied, nor does it matter how they were activated. It’s possible to keep refreshing Plasma on the target long enough to activate another Special 1 and Special 2. This causes Plasma to stack. All stacks of Plasma are refreshed by Repulsor attacks, so B-E aggressive and “juggle” as much Plasma as you can for maximum DPS. Plasma cannot exceed 15 stacks.

Special 3: Infinity Break - Adapting to both worldly and otherworldly threats, the Model 50 unleashes its entire arsenal.
- 100% chance to inflict Armor Break on the opponent, removing one Armor Up and then reducing Armor by 222 for 3 seconds.
- 100% chance to instantly ignite and electrify the target, inflicting a Plasma Passive that deals 2447 damage over 6 seconds.
- The chance to inflict Plasma decreases by 20% for each Plasma effect already active on the target.
Developer Note: Since Plasma is a Passive and Special 3 inflicts Plasma without requiring Incinerate or Shock Debuffs, it’s possible to start “juggling” Plasma on a Debuff-immune target by opening with a Special 3. The easier access to Plasma is offset by the much higher damage output of the Shock and Incinerate method. Consider Special 3 a backup strategy if you find it difficult to get Shock or Incinerate to stick.

Signature Ability: Deflector Protocol
- Once per fight, Iron Man’s Model 50 suit executes an emergency protocol if attacked while 15% Health or less remains, creating a hardened exterior by instantly granting 8 stack(s) of Molecular Armor.
- While 15% Health or less remains and Iron Man is under the effects of an Armor effect, the suit generates 6.6% Power per second and has a 100% chance to Auto-Block attacks without consuming Armor. This Auto-Block triggers Parry.
Developer Note: Iron Man (Infinity War) does not need to start a fight with more than 15% Health for this ability to activate. Even entering with only 2% remaining Health will still trigger the burst of Armor, Power generation, and Auto-Block; however, the trigger is still limited to once per fight.
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Comments

  • BitterSteelBitterSteel Posts: 2,826
    AegonT wrote: »
    I’d be curious to hear a little more about how he reacts to specific nodes as a defender. It seems like his relationship specially with aggression: armor is a bit insane.

    Not to mention explosive personality. Every autoblock is another stack of armour, when he reaches 4 he autoblocks you and then takes 25% of max health.
  • Zuko_ILCZuko_ILC Posts: 374
    Hes really not that good, videos show hes pretty weak and on defense only 1 good node to use him on that everyone already knows the counter for it. Sad.
  • ChicodaDonChicodaDon Posts: 3
    edited May 23
    Arena crystals should pay out more units. Gold should be the lowest drop rate. You can purchase gold with units but not Vic versa
  • linuxlinux Posts: 258
    Zuko_ILC wrote: »
    Hes really not that good, videos show hes pretty weak and on defense only 1 good node to use him on that everyone already knows the counter for it. Sad.

    Is this sarcasm? :-)
  • linuxlinux Posts: 258
    edited May 24
    Weaknesses:
    - Medusa is also a dependable hard counter for Iron Man (Infinity War). She’s able to break and shatter Molecular Armor which such a high frequency that a defending Iron Man (Infinity War) won’t be able to keep it active for any significant amount of time. When fighting against Medusa, it’s worth noting that Iron Man (Infinity War)’s Repulsor attacks won’t trigger the Stun from her auto-Blocked Parries.

    I tested this by dueling Fuelish. The problem is that under 15%, Medusa can only armor break if IMIW is stunned -- Medusa is fine until 15% ... and then the fact that it only takes 1(!) Molecular Armor makes her much less effective.

    And of course -- you can't stun IMIW on medium dash because his first hit can't be parried. You can't intercept if he has enough armors to parry. So you have to get close, parry -- then you can strip the armor. But as soon as his stun is over, you're vulnerable again.

    I'm just trying to imagine how this will interact with war nodes like limber/no-stun, armor, aggression: armor, and explosive personality. I know he's racked up huge numbers of kills where we've placed him on the far side -- enough that we've decided we're happy to have additional copies, diversity be damned.

    This champ was not thought out very well -- the counters don't counter very well, especially not in AW.
  • Probably save a Medusa SP3 once he is below 15%?
  • Tasty_Yum_YumsTasty_Yum_Yums Posts: 165
    Kabams way of doing things. Introduce a champ with little to no counters, then follow up with a champ a month later.

    Expect Deadpool gold or, who I am banking on, Domino to have defensive ability reduction and/or true strike/accuracy
  • GriffoplayGriffoplay Posts: 144
    Signature Ability: Deflector Protocol
    - Once per fight, Iron Man’s Model 50 suit executes an emergency protocol if attacked while 15% Health or less remains, creating a hardened exterior by instantly granting 8 stack(s) of Molecular Armor.

    I presume the staks last 8 sec. totals
    if not:
    How long does the armor last? all 8 armors will end at the same time or there is a separate time for each one? (one ends and the start the other timer?)
    - While 15% Health or less remains and Iron Man is under the effects of an Armor effect, the suit generates 6.6% Power per second and has a 100% chance to Auto-Block attacks without consuming Armor. This Auto-Block triggers Parry.

    How does this interact with nodes like Explosive personality, Aggression: Armor, Optimist, Pessimist or +XX Armor? do this kind of armor count for the Power gain or Auto-block? or just the Molecular armor?

  • DroidDoesDroidDoes Posts: 147
    Griffoplay wrote: »
    Signature Ability: Deflector Protocol
    - Once per fight, Iron Man’s Model 50 suit executes an emergency protocol if attacked while 15% Health or less remains, creating a hardened exterior by instantly granting 8 stack(s) of Molecular Armor.

    I presume the staks last 8 sec. totals
    if not:
    How long does the armor last? all 8 armors will end at the same time or there is a separate time for each one? (one ends and the start the other timer?)
    - While 15% Health or less remains and Iron Man is under the effects of an Armor effect, the suit generates 6.6% Power per second and has a 100% chance to Auto-Block attacks without consuming Armor. This Auto-Block triggers Parry.

    How does this interact with nodes like Explosive personality, Aggression: Armor, Optimist, Pessimist or +XX Armor? do this kind of armor count for the Power gain or Auto-block? or just the Molecular armor?

    #1) yep! Been testing that in normal fights and it does multiple stacks of Molecular Armor all at once, so they have the same 8 sec timer and they do expire

    #2) eager to find this out myself with war starting up today if it’s meant to be Molecular armor only or any armor up
  • GriffoplayGriffoplay Posts: 144
    DroidDoes wrote: »

    #2) eager to find this out myself with war starting up today if it’s meant to be Molecular armor only or any armor up

    Thanks!
    path 7 you too? :)
  • im just happy they finally made a good iron man
  • DrOctavius2_2DrOctavius2_2 Posts: 406
    Please place him on AW defense got the perfect counter, this champ is definitely being overhyped
  • UltimatheoryUltimatheory Posts: 119
    Really need to know whether the Auto-Parry is triggered just from the passive armors or works with active armor from nodes. Makes a big difference in AW.
  • HulksmasshhHulksmasshh Posts: 584
    DroidDoes wrote: »
    Griffoplay wrote: »
    Signature Ability: Deflector Protocol
    - Once per fight, Iron Man’s Model 50 suit executes an emergency protocol if attacked while 15% Health or less remains, creating a hardened exterior by instantly granting 8 stack(s) of Molecular Armor.

    I presume the staks last 8 sec. totals
    if not:
    How long does the armor last? all 8 armors will end at the same time or there is a separate time for each one? (one ends and the start the other timer?)
    - While 15% Health or less remains and Iron Man is under the effects of an Armor effect, the suit generates 6.6% Power per second and has a 100% chance to Auto-Block attacks without consuming Armor. This Auto-Block triggers Parry.

    How does this interact with nodes like Explosive personality, Aggression: Armor, Optimist, Pessimist or +XX Armor? do this kind of armor count for the Power gain or Auto-block? or just the Molecular armor?

    #1) yep! Been testing that in normal fights and it does multiple stacks of Molecular Armor all at once, so they have the same 8 sec timer and they do expire

    #2) eager to find this out myself with war starting up today if it’s meant to be Molecular armor only or any armor up

    He triggers parry on ANY armor up. So with agression:armor node, he will gain one armor effect every 2 seconds. On top of that, this node has explosive personality so he gains an armor every time you hit his block. I don’t know if these armors cross-stack, as in 2 armor from his passive, 2 armor from his molecular armor, but I know if he can trigger autoblock from any of those sources.
  • PincheChingonPincheChingon Posts: 82
    @Kabam Vydious Stagger doesn’t prevent Molecular Armor from forming. Is this working as intended? I always thought Stagger prevents buffs from restarting. Like Medusa’s fury, unstoppable, regeneration, dexterity.
  • AegonTAegonT Posts: 149
    @Kabam Vydious Stagger doesn’t prevent Molecular Armor from forming. Is this working as intended? I always thought Stagger prevents buffs from restarting. Like Medusa’s fury, unstoppable, regeneration, dexterity.

    Molecular armor is a passive buff for some stupid reason. So it’s not really effected by anything.
  • titaniummorrotitaniummorro Posts: 7
    edited May 24
    Just to check, Seatin and Dorky Dave have both reported that against Daredevil Classic and Nightcrawler respectively, the repulsor blasts are evaded. Is this meant to be happening?
  • linuxlinux Posts: 258
    Zuko_ILC wrote: »
    linux wrote: »
    Zuko_ILC wrote: »
    Hes really not that good, videos show hes pretty weak and on defense only 1 good node to use him on that everyone already knows the counter for it. Sad.

    Is this sarcasm? :-)

    Not at all, watch the videos he's good on defense unless you already know the counter to use, once you know that he's super easy so this is a huge let down. People are complaining but he was a breeze to beat in uncollected.

    I don't agree, esp for node 38. But you'll get to face him soon enough. :-)
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