Champion Spotlight - Domino

Domino enters The Contest June 7th at 10AM PDT!

About Domino:
Neena Thurman a.k.a. Domino is the lucky result of an unlucky government weapons program designed to breed the perfect weapon. After escaping a top-secret facility with her mother, she honed her Mutant ability to manipulate probabilities and joined the mercenary group known as X-Force.

Base Stats & Abilities
*All stats based on 4-Star, Rank 5, Level 50, Signature Level 99

Health: 15417
Attack: 1255
Max PI:
Without Signature: 3804
With Signature (99): 4419

*All stats based on 5-Star, Rank 5, Level 65, Signature Level 200

Health: 30911
Attack: 2516
Max PI:
Without Signature: 7661
With Signature (200): 10050

Character Class: Mutant

Basic Abilities: Luck, Critical Bleed, Critical Damage

Probability Field Passive
• At the start of the fight, opponents lose 222 Critical Rating and Domino gains the same amount.
• At the start of the fight, opponents lose 15% Ability Accuracy. Whenever one of Domino’s abilities fails to trigger, she gains +10% Ability Accuracy for 8 seconds.
• Domino’s Bleed abilities tend to strike vital points and have a chance to benefit from her Critical Damage bonuses equal to her Critical Chance.
• Opponents’ Bleed abilities tend to graze and have a 50% chance to expire after only 1 second(s). Whenever a Bleed expires prematurely, Domino is inspired and gains 10% of her maximum Power instantly.

All Attacks
• Benefit from up to +502 Attack Rating selected at random.
• Benefit from up to +1333 Critical Damage selected at random.
• A Critical Hit with a maximum roll in both Attack and Critical Damage Ratings results in a Perfect Critical Hit that inflicts Stun for 1 to 3 second(s).

Heavy Attacks
• If the opponent is Stunned, Attack Rating is increased by +1255 for this attack.

Blocking
• Benefit from up to +1333 Block Proficiency selected at random.
• A Block with 5407 Block Proficiency or higher results in a Perfect Block, reducing incoming attack damage to zero and granting 10% maximum Power instantly.

When Filling a Bar of Power
• 30% chance for Domino to gain a Lucky Passive. 25% of Domino’s current Combo Meter count is added to this chance.
• 30% chance for opponents to suffer an Unlucky Passive. 25% of the opponents’ current Combo Meter count is added to this chance.
• Lucky and Unlucky effects last for a random duration between 1 and 5 seconds plus 1.5 additional second(s) for each full Bar of Power at the time of activation.
• Skill Champions are always Unlucky.
• Tech Champions are never Unlucky.

Lucky Passive
• +273 Critical Rating.
• +381 Critical Damage Rating.
• +15% Ability Accuracy.
• +353 Block Proficiency.
• 10% chance to Evade attacks.
• Stun expires 35% faster.
• Domino is more likely to earn a higher roll when selecting Attack Rating, Critical Damage Rating, and Block Proficiency bonuses at random.

Unlucky Passive
• -273 Critical Rating.
• -276 Critical Damage Rating.
• -222 Critical Resistance.
• -35% Ability Accuracy.
• -353 Block Proficiency.
• 100% chance for Evade or the Dexterity Mastery to fail.
• Bleed abilities deal 50% less damage.

Special Attacks:

Special 1: Stroke of Luck – Domino fires a bullet that strikes a grenade at exactly the right angle to maximize damage.
• Each hit has a 25% chance to inflict Bleed, dealing 1381 damage over 7 seconds.
• If Domino is Lucky, this attack refreshes all Stun and Bleed effects on the opponent.
• If the opponent is Unlucky, this attack has +251 Attack Rating for each second that passed since the last time Domino hit with a Special Attack.

Special 2: Auspicious Onslaught – Domino fires four shots in style while upside down and airborne.
• Each hit has a 25% chance to inflict Bleed, dealing 3012 damage over 7 seconds.
• If Domino is Lucky, this attack has +1255 Attack Rating if Domino suffered from Bleed at least once this fight.
• If the opponent is Unlucky, they’re Taunted by this flashy attack. Taunted opponents have their Attack reduced by 251 and have a 70% higher chance to activate a Special Attack.

Special 3: Soldier of Fortune – After two shots, Domino kicks her pistol at the opponent then unleashes a larger weapon.
• 74% chance to inflict Bleed, dealing 3012 damage over 7 seconds.
• If Domino is Lucky, this attack has +38 Attack Rating for every Critical Hit that occured this fight by either Domino or her opponent (Max: 100 Critical Hits).
• If the opponent is Unlucky, this attack inflicts Armor Break, removing one Armor Up and reducing Armor by 564 for 4 seconds.

Signature Ability: Critical Failure
• Opponents take 753 Energy Damage over 1.5 second(s) whenever their abilities have a chance to trigger but don’t. Potency decreases temporarily for consecutive triggers.
Post edited by System on
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Comments

  • AxeCopFireAxeCopFire Posts: 760
    Hulk MuthaFudging Ragnarok is going to be so awesome for wrecking her
  • Batty_NumppoBatty_Numppo Posts: 230
    So does her sig mean that if a champ has a chance to activate an ability on all attacks, it will suffer energy damage each time it doesn’t? So GP, who can cause bleed on all attacks, will get that energy damage every time she doesn’t cause bleed?
  • NOOOOOOOOPEEEEENOOOOOOOOPEEEEE Posts: 1,108
    Can we also get a Goldpool spotlight?
  • Ch1efsterCh1efster Posts: 208
    I just fought Domino on Master difficulty with Cable (after she wiped out GR). Was 3rd hit in a 5 hit combo (so light attack) and it triggered "Critical Failure" I was not even close to a full bar of power that could have caused a ability failure on Cable. She was not at a full bar either and at somewhere around 15% health when this happened. So, what on earth would have caused a light attack from Cable to cause this? Only thing I can think of was Assassin mastery failed? Am I missing something else?
  • BitterSteelBitterSteel Posts: 2,823
    Is this what Sabretooth’s sig ability is for? His extra ability accuracy on regen and fury gets him to 220% if I remember correctly. So Domino can’t reduce his fury enough to fail. His parries and dexterity still will however.

    Is Mordo Immune to dominos ability accuracy reduction?

    Is Archangel’s immunity to ability accuracy reduction applied to his parry and dexterity too?

    @Kabam Vydious
  • Is this what Sabretooth’s sig ability is for? His extra ability accuracy on regen and fury gets him to 220% if I remember correctly. So Domino can’t reduce his fury enough to fail. His parries and dexterity still will however.

    Is Mordo Immune to dominos ability accuracy reduction?

    Is Archangel’s immunity to ability accuracy reduction applied to his parry and dexterity too?

    @Kabam Vydious

    Her Ability Accuracy reduction is Standard. That means Mordo and Archangel will not suffer AA Reduction from her.

    And yes, Sabretooth does get more than 100% Ability Accuracy.
  • RotellyRotelly Posts: 172
    @Kabam Miike
    1. Does Assassin mastery that provides ability reduction count as an ability that could fail?
    2. Is Capt America's perfect block considered an ability?
    3. Is it intended to only create the engery debuff when abilities that proc buffs/debuffs fail?
    4. If spider-man's doesn't evade an attack should it trigger the energy debuff?
  • bpunk88bpunk88 Posts: 37
    Is this what Sabretooth’s sig ability is for? His extra ability accuracy on regen and fury gets him to 220% if I remember correctly. So Domino can’t reduce his fury enough to fail. His parries and dexterity still will however.

    Is Mordo Immune to dominos ability accuracy reduction?

    Is Archangel’s immunity to ability accuracy reduction applied to his parry and dexterity too?

    @Kabam Vydious

    Her Ability Accuracy reduction is Standard. That means Mordo and Archangel will not suffer AA Reduction from her.

    And yes, Sabretooth does get more than 100% Ability Accuracy.

    @Kabam Miike Currently Domino is reducing Archangel's ability accuracy, so this needs to be fixed.

    I used Archangel against Domino in the Assassin Assignment earlier and on multiple parry attempts, Domino did not get stunned despite the "Parry" message popping up.
  • Ch1efsterCh1efster Posts: 208
    A lot of questions above need answers. And how does the "Potency decreases temporarily for consecutive triggers." work? By how much does it decrease? Is it better to keep getting consecutive triggers then instead of it wearing off and immediately triggering again?
  • RotellyRotelly Posts: 172
    @Ch1efster sounds like it just refreshes instead of stacking..... I guess by that logic Dormammu reduces potency when triggering degen multiple times in a row.....
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