How would you determine if a champion is best for Defense or Offense for War?
Romeo408
Member Posts: 91 ★
Every possible detail.
0
Comments
If a champ has a lot of utility/attack/ways to counter opposing abilities, it's usually good for attack.
Don't use Hulkbuster for anything, don't even bother upgrading him, period.
Basically if you're a decent player and there's a champ in EQ or Story Q that gives you a headache (you die or almost die) then there's a good chance others struggle with that champ as well. And if there's a node in the war that makes that champ more likely to cause a death, then all the better.
For instance, Nightcrawler is annoying for most people under normal circumstances. He gets much more annoying if Stun Immune or his abilities were enhanced to proc more often. Since Stun Immune and Enhanced Abilities exist in the war, and since he's already annoying on his own, he makes a good defender. Same with champs like Black Panther Civil War, Mordo, Magik, Hyperion, the new Iron Man, Medusa - again any champ that is difficult in arena/duel will be just that much more difficult on the right node in war.
Hope that helps
Also certain high-regen or high HP champs can make good war defenders on the right node if you can get the enemy to time out without killing him - i.e. 6* Juggs on bleed immune/poison immune node. So many HP that someone might time out without being able to apply debuffs.