4x MSAA and GPU Render Default or Skia
AcuTarA
Member Posts: 139 ★
Hi! Do any of you have experience playing this game with 4x MSAA? If so, can you tell me how does the game performs under this setting enabled.
Also in the developer options you have the choice to change GPU Render from default to Skia. Have you tried it?
Thanks, just want to know what the community have to say.
Also in the developer options you have the choice to change GPU Render from default to Skia. Have you tried it?
Thanks, just want to know what the community have to say.
0
Comments
MSAA is a technique for anti-aliasing. Basically, when you draw lines on a graphics screen with square or rectangular pixels and those lines are not perfectly vertical or horizonal, you essentially have to draw a jagged line that staircases up or down. Those places where the line jumps up or down makes the lines look jagged. There are techniques to try to smooth out those jagged corners, and MSAA essentially tells the graphics card to find places where there are jagged lines and sort of render that spot as if the pixels were smaller, and then takes those "samples" and blurs them into the actual bigger pixels. You end up with a smoother looking line.
But it is computationally expensive, because your graphics card or chip is essentially doing way more work to recalculate all those pixel samples just to re-render a couple of pixels, multiplied by all the places on screen where those jagged spots occur.
In this game, I'm not sure you'd notice slightly less jagged lines when things are generally moving quickly on a normally small screen.
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Almost every phone has the option you are referring to..others actually offer more. Again, xiaomi offer ability to log certain clocks