Kabam Miike wrote: » Rockon wrote: » and what about awakening gems for us that awakened champs used strictly for war? You can still use those Champions on Defense if you please, and might want to use them again in the future. This was a choice based on the Meta of the game at the time. The Meta will always change, and what might be a great Champion on Defense now, might not be in a few weeks, or a month, and then could end up as the top defender again in another 4 months. There will be no Rank Down Tickets, or anything of the like, for this Change. EDIT: For Clarity
Rockon wrote: » and what about awakening gems for us that awakened champs used strictly for war?
mutamatt wrote: » shorten season great, there was already a lot of pressure on players to perform flawlessly. This change in scoring means that there will be much more pressure on players to not only perform flawlessly, but to drain their item stash to keep up if they hit a road block. we already don't want to let our alliance mates down. This is NOT a good change for the players.
Kabam Miike wrote: » Riegel wrote: » I don’t see any solve for the 2* problem? Actually, this does have a solution to it baked in. While we're also going to be making sure this is something we continue to monitor for, and act on, 2-Star Wars only became effective towards the end of a Season when there was no need to worry about moving up or down. This is no longer the case, because there is no time when you are "safe" anymore.
Riegel wrote: » I don’t see any solve for the 2* problem?
Stagedear85 wrote: » After reading all of this i might be alone on this but i actually liked defense diversity because now everyone going to put iron man IW and domino or im going to see 5 spider-man, i like the fact before you had to be creative with your defense now you just took the creative side out of it, i do enjoy the game but before making such change why not do a poll for the community to have some input of these changes, i'm sure this game is for us the community and these change thats going to affect how we play the game should have atleased be discussed with us.
Friendly_User wrote: » Still no synergies, huh?
Vintage773 wrote: » Sorry if it's already been addressed, just skimmed through the first page. But, with the elimination of defender diversity points, should we expect to see rank down tickets? People have ranked up champions specifically for this reason, champions that don't have much use in any other facet of the game. Without defender diversity, they're essentially just a pile of wasted resources now.
winniewinwin wrote: » Kabam Miike wrote: » ASV27 wrote: » Kabam Miike wrote: » ASV27 wrote: » like the shorter season but the price to complete the maps just quadrupled. No more free fights and harder nodes. So, with the exception of those Nodes on Challenger and Expert that we mentioned, we haven't made any other nodes harder. The new Nodes are meant to make things more difficult, but will also be visible from the get go, so Attackers are able to bring in champions to specifically counter whatever Champion they see there. Removing diversity is much more important than the new nodes. There's gonna be 10+ IMIWs and Dorms on every map. I get why you did it, but it just stinks for the players. I don't think anybody wants to place 10 Dormammu on a Map anymore... The Meta has shifted quite a bit since Diversity was introduced, and some of the former best Defenders have met their match now. Others may seem difficult right now, but Players have already started to find the counters needed for them! This will continue to happen in cycles, because that's just the nature of a game like this! Totally not true. I already hear much discussion about lining up dorms, IM IW and Domino's in a row on the hardest nodes. Domino, like Dorm, gives unavoidable damage, so eventually you die or run out of pots. This will be the norm I guarantee.
Kabam Miike wrote: » ASV27 wrote: » Kabam Miike wrote: » ASV27 wrote: » like the shorter season but the price to complete the maps just quadrupled. No more free fights and harder nodes. So, with the exception of those Nodes on Challenger and Expert that we mentioned, we haven't made any other nodes harder. The new Nodes are meant to make things more difficult, but will also be visible from the get go, so Attackers are able to bring in champions to specifically counter whatever Champion they see there. Removing diversity is much more important than the new nodes. There's gonna be 10+ IMIWs and Dorms on every map. I get why you did it, but it just stinks for the players. I don't think anybody wants to place 10 Dormammu on a Map anymore... The Meta has shifted quite a bit since Diversity was introduced, and some of the former best Defenders have met their match now. Others may seem difficult right now, but Players have already started to find the counters needed for them! This will continue to happen in cycles, because that's just the nature of a game like this!
ASV27 wrote: » Kabam Miike wrote: » ASV27 wrote: » like the shorter season but the price to complete the maps just quadrupled. No more free fights and harder nodes. So, with the exception of those Nodes on Challenger and Expert that we mentioned, we haven't made any other nodes harder. The new Nodes are meant to make things more difficult, but will also be visible from the get go, so Attackers are able to bring in champions to specifically counter whatever Champion they see there. Removing diversity is much more important than the new nodes. There's gonna be 10+ IMIWs and Dorms on every map. I get why you did it, but it just stinks for the players.
Kabam Miike wrote: » ASV27 wrote: » like the shorter season but the price to complete the maps just quadrupled. No more free fights and harder nodes. So, with the exception of those Nodes on Challenger and Expert that we mentioned, we haven't made any other nodes harder. The new Nodes are meant to make things more difficult, but will also be visible from the get go, so Attackers are able to bring in champions to specifically counter whatever Champion they see there.
ASV27 wrote: » like the shorter season but the price to complete the maps just quadrupled. No more free fights and harder nodes.
Kabam Miike wrote: » hurricant wrote: » Kabam Miike wrote: » NevvB wrote: » So you made the nodes harder, any changes in rewards? The rewards have not changed (aside from Season rewards being halved to match the change in length). This is because Alliances were still finding these Maps far too easy. The goal of these changes is to put an end to the near 100% of wars ending in 100% Exploration. what's wrong with 100% exploration? people will continue to pay for 100% you know that right? 100% exploration should be a rare instance, and if achieved, should be helping to decide the winner of a War. It should not be a common occurrence for both Alliances to be able to hit 100%, and then the deciding factor becomes Attacker Bonus points.
hurricant wrote: » Kabam Miike wrote: » NevvB wrote: » So you made the nodes harder, any changes in rewards? The rewards have not changed (aside from Season rewards being halved to match the change in length). This is because Alliances were still finding these Maps far too easy. The goal of these changes is to put an end to the near 100% of wars ending in 100% Exploration. what's wrong with 100% exploration? people will continue to pay for 100% you know that right?
Kabam Miike wrote: » NevvB wrote: » So you made the nodes harder, any changes in rewards? The rewards have not changed (aside from Season rewards being halved to match the change in length). This is because Alliances were still finding these Maps far too easy. The goal of these changes is to put an end to the near 100% of wars ending in 100% Exploration.
NevvB wrote: » So you made the nodes harder, any changes in rewards?
0chris999999999 wrote: » 100% exploration should be a rare instance, and if achieved, should be helping to decide the winner of a War. It should not be a common occurrence for both Alliances to be able to hit 100%, and then the deciding factor becomes Attacker Bonus points.