As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.

Alliance Great War

dangerbludangerblu Posts: 47
edited June 2018 in Suggestions and Requests
How to make Alliance war not so complicated and fair? Introduce Alliance Great War. In this mode there are not battle groups. After starting a War against random alliance you will have to play against only one player.There is no defenders placement. When you start a battle you choose 10 champions. Then you get completly random buffs(aka nodes) and you have to give your champions them. These buffs are no active when you attack. Ahh... yes and attack you can atack any champion from enemy team, when you defeat him opponent can't play this champion. When you lose, opponent doesn't have to defeat that champion anymore because is dead. You can only attack opponent twice per hour and the whole war will be active for 5 hours. The alliance that have more champions alive is the winner. As you can see diversity doesn't matter, only skill and strategy(something like chess).And it doesn't cost too much time. Just login 1 time per hour and defeat 2 enemies, that's all.
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