Do not increase AW difficulty in Gold or Plat 3
The map difficulty increase is coming soon to an AW near you. By the time it is live there will be little reaction before wars for the team to possibly make an adjustment.
Right now the expert map is correctly challenging for alliances pushing into plat 3 and those just outside. It acts as a nice barrier and remains a problem for many players. So knowing this why is there a need to further increase difficulty?
I realize in the notes the idea is to prevent 100% exploration. However with the diversity factor, player skill, and unit limitation this is not a problem within these ranks. The folks that should possibly be challenged more are only those who already do not struggle. Even then once increasing the challenge it will certainly increase item use. While I can see how this could eek out more profit it is absolutely not great. I am encouraged by a reduced cost in some items but they are still high for Wars and AQ.
My suggestion, if I understand the goal, is that you rework the alliance season rewards. Stop providing exceptionally valuable rewards to a select few which only make them stronger. Give them titles and rarities such as different colored champs etc...nothing that actually impacts game play.
Also, if you just want to make it harder remove item use altogether in the upper tiers. Combine that with a rewards change and you remove the monetary purpose to cheat. At that point it is only competitive and for “flair”.
They’ll still get great rewards for individual wars. You make season rewards based on individual participation, prestige, and no randomness it is a sure fun way to participate and challenege yourself. All the while it removes the excessive drama, pressure, folding, and a substantial amount of cheating. Some will still cheat but the reward for doing so is greatly decreased.