Suggestions from a 3 Year Player

DrummondtoMakDrummondtoMak Member Posts: 8
edited July 2018 in Suggestions and Requests
I hope this message can be relayed to any QA/QC folk working on this title, and for those players who want to hear my core issues with the game, feel free to read on. For myself, I'm voting with my wallet and leaving the game until I have a desire to play again. If some of these issues are addressed, I can certainly see myself picking the game back up, and feeling justified spending money on it again.

These are the reasons I'm taking an "indefinite hiatus":

Load Times. I've been playing this game for 3 years now, coming full circle with my second Ant-Man event. In those 3 years I've seen very little progress in terms of actual game performance. Whether on iOS or Android, old phones or new, the majority of the time this app is open is spent on loading. It's not spent playing. I'd hoped that there would be some better caching in place, so that hopping between top-level menu items don't incur a seconds-long loading transition. Every tap, every transition triggers a loading event. Combine this with the grinding this game requires and I'm often stuck asking myself why I bother (because the game can be fun!).

Grinding for Peanuts. I wonder how many people remember the game before 5* champs. When Act 4 was new! I do, and at that point it seemed like the game had a solidified path of progression. To meet the median difficulty, you needed 3* and 4* champs. The bar has been raised so that the median revolves around 4* and 5*...and now 6* champs. The latter 2 requiring items that are so rare and almost static in nature, such as T2A. The challenge was also increased, by increasing the time needed to items that weren't previously trivial, but are now -- here's looking at you T3B.

Unbalanced Roster. The core reason I love this game is the variety of champs to play as. I've given in that getting champs are random, but at least there's variety. But ever since the Guardians 2 event was available every new character seems to come with some new skill or feature that completely throws the meta of the game out-of-whack. Old characters aren't re-calibrated to adjust to these new scenarios, and in a matter of months, your entire game's progress, those 12 T2A I acquired in 3 years of playing -- are useless because I don't have the current God characters. You have people stressing over which champs to rank up because there is no mechanism in place to balance the roster out.

The Grind (Part 2). When auto-fighting was introduced, it was a Godsend. But if the game is intelligent enough to fight for you, can't we just cut the entire fight out? Calculate what the outcome will be and adjust the user's player accordingly? That shaves at least 30 seconds of time I can spend actually piloting the game. Just a thought.

This game is fun when it wants to be, but absolutely grueling in what feels like the majority of the time. It's becoming more fun to read up on new characters coming in than actually playing the game. That's fundamentally wrong.


Sorry didn't realize this was a repost! Thought I posted in the wrong forum at first!
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