Ruchman wrote: » Where do you find it lol
StarDarts_89 wrote: » Say what you will about Kabam, you gotta admit, this new pause feature is cool as ****. Great job here Kabam.
DNA3000 wrote: » Actually, the more I look at the pause-buff feature, the more weird it looks. It actually functions like someone who only started playing the game yesterday is telling you what the buffs mean by looking at the appearance of the icon and guessing wildly. For example, if you backslide with Crossbones to get his fury buffs, when the fury buffs trigger you get a different icon that looks like a skull that acts as a timer for that ability mechanic. But the pause screen says you are under degeneration, because the icon kind of looks like the degen icon. This makes me think that the pause-buff feature doesn't actually know what buffs are actually running at all. The feature is only aware of which icons are being used in the buff bar, and a programmer has defined what each icon normally represents. But if a content designer creates an ability and reuses an icon for it, the game client is unaware that has happened and continues to describe the buff or debuff as if that icon uniquely represented it. That's actually more than just weirdly wrong: if that is actually what is happening then this ventures into dangerously misleading territory.
ShadPrince wrote: » DNA3000 wrote: » Actually, the more I look at the pause-buff feature, the more weird it looks. It actually functions like someone who only started playing the game yesterday is telling you what the buffs mean by looking at the appearance of the icon and guessing wildly. For example, if you backslide with Crossbones to get his fury buffs, when the fury buffs trigger you get a different icon that looks like a skull that acts as a timer for that ability mechanic. But the pause screen says you are under degeneration, because the icon kind of looks like the degen icon. This makes me think that the pause-buff feature doesn't actually know what buffs are actually running at all. The feature is only aware of which icons are being used in the buff bar, and a programmer has defined what each icon normally represents. But if a content designer creates an ability and reuses an icon for it, the game client is unaware that has happened and continues to describe the buff or debuff as if that icon uniquely represented it. That's actually more than just weirdly wrong: if that is actually what is happening then this ventures into dangerously misleading territory. I think they saw part of this happening so thats why the concussion debuff icon was just changed to be unique in this update, but they probably missed this one.
D_Ace_71 wrote: » ShadPrince wrote: » DNA3000 wrote: » Actually, the more I look at the pause-buff feature, the more weird it looks. It actually functions like someone who only started playing the game yesterday is telling you what the buffs mean by looking at the appearance of the icon and guessing wildly. For example, if you backslide with Crossbones to get his fury buffs, when the fury buffs trigger you get a different icon that looks like a skull that acts as a timer for that ability mechanic. But the pause screen says you are under degeneration, because the icon kind of looks like the degen icon. This makes me think that the pause-buff feature doesn't actually know what buffs are actually running at all. The feature is only aware of which icons are being used in the buff bar, and a programmer has defined what each icon normally represents. But if a content designer creates an ability and reuses an icon for it, the game client is unaware that has happened and continues to describe the buff or debuff as if that icon uniquely represented it. That's actually more than just weirdly wrong: if that is actually what is happening then this ventures into dangerously misleading territory. I think they saw part of this happening so thats why the concussion debuff icon was just changed to be unique in this update, but they probably missed this one. Or perhaps they have given Crossbones a cool new suicide feature! Just dash back to die! Kidding, of course. I like the feature and hope they can work this glitch out in a minrev bump, just keep making it better over time.