**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Hulkbuster buff idea
TheSquish671
Posts: 2,880 ★★★★★
Sig ability: Go to sleep, go to sleep!
Hulkbuster's special attacks have a 30%-95% chance to passively stun the opponent for 3 seconds. +1 second if prowess is active. Stun duration decreases by up to 2 seconds based on opponent's size, lasting shorter durations the smaller the opponent is. Each armor passive also grants hulkbuster +50 physical and energy resistance.
Passive:
Hulkbuster's tough armor is upgraded each time a non-damaging debuff is inflicted on him, decreasing it's duration by 20% per trigger. Max reduction: 80%. Does not work against armor break debuffs. Damage over time debuffs have a 50% chance to not trigger.
Friday, give me a hand- Passive:
Holding block while opponent is stunned allows Hulkbuster to regenerate 1% of his max health twice per second. This ability stops working below 20% health or if hulkbuster is suffering from an armor bream debuff.
When charging heavy attack:
Rapidly gain permanent armor passives. If the heavy attack lands and is critical, the number of armor passives is doubled. These passives are removed when struck by a special attack or if an armor break debuff is inflicted. Max:100.
Armor Passives:
Increases armor rating by 1% per charge.
Special attacks:
Converts all armor passives into prowess that each increases special attack damage by 10% per prowess upon activation and lasts the duration of the special attack. Hulkbuster cannot gain armor passives for 10 seconds after activating a special if any armor passives were converted.
Hulkbuster's special attacks have a 30%-95% chance to passively stun the opponent for 3 seconds. +1 second if prowess is active. Stun duration decreases by up to 2 seconds based on opponent's size, lasting shorter durations the smaller the opponent is. Each armor passive also grants hulkbuster +50 physical and energy resistance.
Passive:
Hulkbuster's tough armor is upgraded each time a non-damaging debuff is inflicted on him, decreasing it's duration by 20% per trigger. Max reduction: 80%. Does not work against armor break debuffs. Damage over time debuffs have a 50% chance to not trigger.
Friday, give me a hand- Passive:
Holding block while opponent is stunned allows Hulkbuster to regenerate 1% of his max health twice per second. This ability stops working below 20% health or if hulkbuster is suffering from an armor bream debuff.
When charging heavy attack:
Rapidly gain permanent armor passives. If the heavy attack lands and is critical, the number of armor passives is doubled. These passives are removed when struck by a special attack or if an armor break debuff is inflicted. Max:100.
Armor Passives:
Increases armor rating by 1% per charge.
Special attacks:
Converts all armor passives into prowess that each increases special attack damage by 10% per prowess upon activation and lasts the duration of the special attack. Hulkbuster cannot gain armor passives for 10 seconds after activating a special if any armor passives were converted.
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