About Archangel
Starkiller_KE2_0
Member Posts: 154 ★
So, we all know Kabam recently "nerfed" Archangel, whether you are on the side that he was always supposed to work the way he used to or on the side it was always a bug. But, I feel a proper solution should have been, and now should be, to add a percent chance to stun stun immmunes with his neurotoxin in his awakened ability.
How I imagine this working is that kabam could add a second part to Archangel's awakened ability, stating. "Every stun that Archangel would apply due to his neurotoxin expiring has a _____% [same percent as his ability accuracy reduction] to apply a stun to a character immune to stun affects. This increases by a flat __% [number kabam can decide upon] every time a neurotoxin stun does not apply, and resets every time a stun does apply."
I believe this would both solve the lashback that kabam had from nerfing him, and it would allow characters to once again utilize the utility that was at least some of the reason that so many people boosted him up. What do you guys think about this?
How I imagine this working is that kabam could add a second part to Archangel's awakened ability, stating. "Every stun that Archangel would apply due to his neurotoxin expiring has a _____% [same percent as his ability accuracy reduction] to apply a stun to a character immune to stun affects. This increases by a flat __% [number kabam can decide upon] every time a neurotoxin stun does not apply, and resets every time a stun does apply."
I believe this would both solve the lashback that kabam had from nerfing him, and it would allow characters to once again utilize the utility that was at least some of the reason that so many people boosted him up. What do you guys think about this?
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Comments
I don't think the developers would subject themselves to that without a gun to their heads. It would be both short-term costly in dev time and resources and long-term costly in complexity. Given current development priorities, I don't think it is possible to make a convincing case this is worthy of any tech time.
Keep in mind Kabam didn't just change archangel because they just decided one day that stuns shouldn't be passive. They changed AA because they realized that error made it literally impossible for them to make certain kinds of content. Uncollected Thanos, for example, was designed with intricate mechanics with different stages that required the player to face several different combinations of abilities. Unless you could just perma stun him, in which case you wouldn't see any of that at all. So he was made immune to stun, which AA completely ignored. They couldn't allow AA to ignore stun immunity because it would forever hamper the kinds of content they could make in the future. The whole *idea* of stunning unstunnable things is what they decided to eliminate.
What you are in effect trying to do is to convince the developers that when they decide to make something unstunnable, they should always be forced to allow Archangel to ignore that design choice, because they don't get the final say on how the content works. That's an argument that is impossible to win.
I'm not necessarily trying to say they need to change the way the game works, and I think adding an ability that I believe would max out at 50% doesn't mean archangel would be always the answer to stun immunity. I also understand why they did it, I know they wanted to make content harder and that archangel was a roadblock they needed to cross, however prior comments indicated that Kabam thought that's how archangel should have worked.
The way archangel used to work is a 100% reliability to stun any opponent immune to stun with an expiring neurotoxin, duped or not. My suggestion requires you to have an awakened archangel, and even at sig level 99 it is no higher than a 50% reliability. Considering how he used to be never broke the game, I doubt this mechanic would. Not to mention the fact that this is after a 15sec neurotoxin, with the additional 5-15 sec it might take to apply a neurotoxin against a stun immune, in shorter fights this wouldn't even be the main reason you would bring in archangel.
And I understand that Kabam wanted to eliminate the idea of it, but I don't think making a suggestion for a possible compromise in a forum where suggestions are encouraged is necessarily a bad thing. And this wouldn't be the first time they have only one character that does certain stuff (i.e iceman, domino, massacre, etc...), I think it would be an interesting mechanic to have in the game, especially since they already had it in the game on an even larger scale.
I mean if groot for example cannot bleed due to lack of blood, and if someone can bypass or ignore bleed immunity and make groot bleed, that doesn’t make sense at all, right?
So in a similar way Kabam should admit that they were wrong in the past, and players should admit that stun ignoring stun immunity should be removed.
Developers don't want aa to stun on stun imune node. I am fine with it.
Just add in description of node that passive stun also won't work on stun imune nodes.
But changing his stun to normal stun was a bad move. Now its affected by limber.
And people ranked him for what he was and it was confirmed by mod too.
I also ranked aa for lol because of 1.5 sec confirmed stun after nurotoxin. Now he's useless for lol because of limber.
Yes he is still great champ. And yes there are other great options to do lol. But that's not the question.
A champ was nerfed ( not fixed) . And players used there rare resources on him ( awakening gem , t2 alpha) and kabam team just ignored it.