It's time for remembering...Pure Skill
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Long time ago I mentioned this bug with nearly every update....
But you are so ignorant, that you only answered with phrases that are even not worth to be written here
I know the warning will come...but I ignore it the same way as you ignore me.
The time for politeness is gone. So I will call it what is: It simply a fraud what you are doing here. No other company can allow oneself such a customer treatment.
Now a very, very long time is gone since the nerf of this mastery and nothing actually happened.
No information about possible solutions or the level of advance. I can understand that PS is possibly not at top of your priority list of bugs, but for me and others it is very annoying, because we spent a lot of time and units to reach level 5 in this mastery.
So, I think when you do not intend to introduce a solution in the next month then you should be fair and send a refund for at least the units needed for level 4 and 5.
Only one new released champ after the other until the point you now have. You are not able anymore to handle this game with more than 100 different champs with very different and in the meantime very complicated champs. So your bug fixes are mainly concentrated on theses issues. And are bugs are forgotten...Yes forgotten, I do not believe that you work according to a priority list or something similar.
And when you are afraid of loosing players then you release 5-star and 6-star champs with the intention that many players are frustrated, because before these very innovative news they believed that they achieved something in this game. Now, they know that your next innovation in one year or less will be.....tata...7* champs!!!
Some passages you know already, because they are more or less a copy from my last posts, where nothing happened, with one exception...you warned me.
And I'm pretty sure that you will warn me now again...The only reaction you are able to do and shows you don't care about your customers.
Do you know where you can put your warnings? ....I will help you: The sun never shines there....
But you are so ignorant, that you only answered with phrases that are even not worth to be written here
I know the warning will come...but I ignore it the same way as you ignore me.
The time for politeness is gone. So I will call it what is: It simply a fraud what you are doing here. No other company can allow oneself such a customer treatment.
Now a very, very long time is gone since the nerf of this mastery and nothing actually happened.
No information about possible solutions or the level of advance. I can understand that PS is possibly not at top of your priority list of bugs, but for me and others it is very annoying, because we spent a lot of time and units to reach level 5 in this mastery.
So, I think when you do not intend to introduce a solution in the next month then you should be fair and send a refund for at least the units needed for level 4 and 5.
Only one new released champ after the other until the point you now have. You are not able anymore to handle this game with more than 100 different champs with very different and in the meantime very complicated champs. So your bug fixes are mainly concentrated on theses issues. And are bugs are forgotten...Yes forgotten, I do not believe that you work according to a priority list or something similar.
And when you are afraid of loosing players then you release 5-star and 6-star champs with the intention that many players are frustrated, because before these very innovative news they believed that they achieved something in this game. Now, they know that your next innovation in one year or less will be.....tata...7* champs!!!
Some passages you know already, because they are more or less a copy from my last posts, where nothing happened, with one exception...you warned me.
And I'm pretty sure that you will warn me now again...The only reaction you are able to do and shows you don't care about your customers.
Do you know where you can put your warnings? ....I will help you: The sun never shines there....
9
Comments
This is just a pure garbage stance. Sure you may be able to look at the numbers and say it is more effective but in real world gameplay we all know it doesn't do a damn thing anymore.
they know it's broken they have said it multiple times they just don't care enough to fix it
yeah but all that's gonna happen is there gonna give another generic where looking at it response like they been doing for over a year
It is OK when they don't care about it anymore, but then they should tell us this very clearly. And of course they should pay back the units for level 4 and 5. And additionally reduce the max level of this mastery down to three.
This is not a big thing from my point of view. But the behaviour here is simply unserious and not according to a professional business method.
I completely agree most companies would've simply refunded users and even at one point kabam has refunded for nerfed masteries but with pure skill they refuse to refund for some reason
Please be fair kabam if you want everyone else to be fair...it never is a one way relationship
@Kabam Miike
You owe us for pure skill lvl 4 and 5. Now pay up. Oh and btw, cpt marvels lvl 2 still sucks and doesnt work as intended.
Maybe after more than 6 years there are some news
Sadly, I doubt anyone remaining at Kabam remembers this; although there's the possible exception of Dorky Dave. As you know, there's been no official response in seven years: https://forums.playcontestofchampions.com/en/discussion/comment/200060/#Comment_200060
I have started to wonder something about Pure Skill, since they released Arnim Zola - like you, I've been around since way back; but even so, I'm not 100% certain how Pure Skill actually works - it sounds as though it works by increasing the Skill opponent's Critical Penetration ability.
Here's the in-game description:
The average champion ignores 80% of the opponents Armour on critical hits. We know this largely second-hand from places like Absman's champion description:
So if that's the case, it would explain why anything over Pure Skill r3 is essentially useless - you can't ignore more than 100% of the opponents armour, no matter how high it is:
However, there are now a couple of specific opponents who reduce the opponents Critical Penetration - Arnim Zola and Serpent. Arnim reduces critical penetration by a full 80%:
So, Zola might actually be one of the first opponents where Pure Skill might actually achieve something at r4/R5:
At base, ignore 80% of opponents armour
Arnim -80%
Pure Skill +64%
Overall, a Skill champion with R5 Pure Skill should ignore 64% of Arnim's armour...
If you've got the opportunity to test this (and it sounds like you've got Pure Skill at R5), I'd be genuinely interested in putting it to the test.
I mean, having some value against two opponents, seven years later isn't much of a silver lining; and I'd still agree that compensation should be forthcoming.
But it would at least be interesting to see if Pure Skill does what I think it will against Arnim/Serpent
The original problem was due to Diminishing Returns. Prior to DR it was possible to run into champions with mega armor protections. Pure Skill used to ignore X percentage points of that armor. This mechanism was identical to the way critical hits themselves used to "ignore armor." Without Pure Skill, critical hits used to ignore 20 percentage points of armor. What this meant was the first 20 percentage points of armor would simply behave as if they were not there for the purposes of calculated critical hit damage If you had 50% armor critical hit damage would behave as if you had 30% armor. If you had 20% armor critical hit damage would behave as if you had 0% armor. If you had 10% armor, critical hit damage would behave as if you had 0% armor - critical hit damage would only ignore armor that was actually there, it wasn't a debuff that could reduce armor negative.
If you ranked up Pure Skill and was ignoring, say, 64% more armor, that would mean critical hit damage would be ignoring 84% armor. Which was entirely meaningless if you encountered anything with a lot less armor than that. This is important to note: from the beginning of time there were *always* fights in which Pure Skill did absolutely nothing (anything with less than 20% armor) and tons of fights where ranked up Pure Skill did absolutely nothing. This was *always* true and intentional. The problem DR introduced was two-fold: first, far fewer opponents could possess high armor, because DR made it impossible to stack armor very high most of the time. And second, DR created additional complications surrounding how armor and resistances interacted (this is a more complicated topic: the gist of it is armor and resistances work differently now, and as a result Pure Skill also has to work differently interacting with armor itself).
If PS was helping in say a quarter of the fights pre-DR, it was helping in less than a tenth of fights post-DR. If high rank PS was helping in a tenth of fights pre-DR, it was helping in almost none post-DR. This was the "Pure Skill" problem in a nutshell. It wasn't that PS was bugged or worked differently or even was less potent than it was before. In fact, the problem was the opposite: Pure Skill was now so potent compared to the much weaker armor that existed post-DR that high rank PS had almost nothing to use it against.
The *real* problem was there was no way to fix it. Pure Skill wasn't weak and could be buffed. Pure Skill was basically wiping out armor at rank 1, leaving nothing for rank 2 to do. It is not like the devs could nerf Pure Skill to make high ranks worth taking again: that would be perverse. The problem was that whatever high rank Pure Skill did, it could not be "ignore armor" like it was originally intended because that no longer was beneficial to the players.
A lot of suggestions have been tossed around since then, but since all of them involve making Pure Skill do something totally different, they run into problems of balancing What's more, back then (as I mentioned) armor and resistance mechanics were being changed periodically to deal with the fall out of Diminishing Returns (there were stacking problems, debuff issues, negative floor issues, armor/resistance interaction issues - anyone remember when there were those weird Corvus armor break corner cases where he could self-nerf his own damage?) that any solution tossed into Pure Skill for years afterwards might have run afoul of those corner case issues or mechanics changes. Today, armor and resistances and the mechanics of critical damage have been stable for a while now (and honestly, I don't even remember precisely how every single weirdness was settled) so maybe Pure Skill can be reexamined. I just don't know how much of a priority it is for the developers to essentially create a new mastery to replace Pure Skill.