Champion Spotlight - Red Skull

Red Skull enters The Contest August 2nd at 10AM PDT!

About Red Skull:

The Red Skull has managed to orchestrate the assassinations of his enemies, manipulate his way to power, and lead HYDRA in a plan to devastate the world's most influential countries. Using his scientific talents and knowledge of the occult to research what others considered only a myth: the Cosmic Cube. Now armed with knowledge of its deepest secrets, The Red Skull has been able to harness it to power his suit of Hydra armor.

Base Stats & Abilities
*All stats based on 4-Star, Rank 5, Level 50, Signature Level 99

Health: 13987
Attack: 1148
Max PI:
Without Signature: 3780
With Signature (99): 4703

*All stats based on 5-Star, Rank 5, Level 65, Signature Level 200

Health: 28045
Attack: 2301
Max PI:
Without Signature: 7609
With Signature (200): 10350

Character Class: Tech

Basic Abilities: Armor, Power Drain, Heal Block, Shock

Overwhelming Presence - Passive

• Red Skull and the Cosmic Cube emit a presence that opponents find challenging to overcome. This greatly boosts Red Skull’s chances to trigger abilities and provides passive bonuses.

** Developers Note: Red Skull’s abilities don’t explicitly state a chance to trigger but functionally all abilities have a chance to trigger. The first part of this Passive Ability just boosts all chances to all abilities up to 10x to help with certain Champion interactions.

• Gain +105.26 Critical Resistance and +105.26 Energy Resistance for each Buff on Red Skull.
• The opponent’s Power Rate is reduced by 10% for each Debuff on them.

Fight Start

• Gain 5 Armor Up Buffs, each increasing Armor Rating by 222.22. Armor Up Buffs stack up to 10.

After filling a bar of Power

• Gain an Armor Up Buff.

Blocking a Basic Attack

• Consume one Armor Up Buff generated by Red Skull to Power Drain 10% of the opponent’s Max Power and inflict 114.8 as Direct Damage for each Buff on Red Skull.

**Developers Note: This ability WILL trigger against projectile based Basic Attacks. 2) The Direct Damage does scale with Quest Nodes that provide a boost to Attack.

Heavy Attacks

• If the opponent is Stunned, Heal Block them for 7.5 seconds.

Special 1: Transmit Force - Red Skull strikes his opponent before passing through space to quickly catch them off guard with two quick hits.

• The final hit refreshes all Shocks on the opponent inflicted through Red Skull’s abilities and Stuns the opponent for 2 seconds.

Special 2: Harness Power - Manipulating the power of the Cosmic Cube, Red Skull unleashes multiple projectile attacks.

• Each hit Shocks the opponent, dealing 258.3 Energy damage over 2.5 seconds. Shock duration is increased by 50% for each Buff on Red Skull. These Shock Debuffs stack up to 5.

**Developers Note: You want to use a Special 2 when there are lots of Buffs on Red Skull, most likely Armor Up Buffs, to maximize the duration of those Shocks. Once the Shocks are applied, Special 1 refreshes up to their current duration regardless of how many Buffs are on Red Skull when the refresh occurs.

Special 3: Kneel Before Me! - The opponent is helpless in the presence of such raw power. Red Skull bends them to his will before unleashing the full force of the Cosmic Cube upon them.

• Drain all of the opponent’s Power. For every 10% of Power drained this way, gain an Armor Up Buff.

**Developers Note: The number of Armor Up Buffs is rounded down. If the amount of Power Drained from the opponent is 75% of their Max Power, Red Skull will gain 7 Armor Up Buffs.

Signature Ability: Cube Affinity - The Cosmic Cube aligns its ambition with Red Skull, providing him additional power when utilized.

• While Heavy Charging, generate 6% Power per second and Heavy Charging can be held for an extended duration.
• Landing a Heavy Attack when the opponent Dashes in, Shocks the opponent, dealing 2296 Energy damage over 2 seconds.

Synergy Bonuses:

Eternal Adversaries with Captain America (WWII) Unique Synergy: Does not stack with duplicate synergies.

• Red Skull: Well-Timed Blocks have +10% chance to Perfect Block for each Buff on Red Skull.
• Captain America (WWII): Well-Timed Blocks generate a Fury Buff increasing Base Attack by 20% for 5 seconds.

Dark Illuminati with Kingpin, Loki, Iron Patriot, and M.O.D.O.K. Unique Synergy: Does not stack with duplicate synergies.

• All Villains gain +20% Armor.

Hail Hydra! with Punisher 2099 Unique Synergy: Does not stack with duplicate
Synergies.

• Red Skull: Intercepting the opponent, Heal Blocks them for 7.5 seconds.
• Punisher 2099: Duration of Heal Block, Armor Break, and Power Lock Debuffs are increased by 50%

Recommended Masteries:

Glass Cannon

• Red Skull’s damage mitigation with Armor Ups and Critical Resistance helps counteract the downside of Glass Cannon. The Attack boost will also increase damage for Red Skull’s Direct Damage on Basic Attack Block as well as Special 2 and Heavy Shock.

Collar Tech

• This Mastery will help Red Skull passively control the opponent’s Power, especially when combined with the Overwhelming Presence passive ability.

Stupefy / Pacify

• Once the opponent has been Shocked by Red Skull’s Special 2, you’ll want to cycle Special 1 often to keep those Shocks on for as long as possible. Stupefy will help extend the Stun duration and control opponent’s Ability Accuracy on Special 1.

Strong Matchups:

Power Gain

• A lot of Red Skull’s abilities allow him to control the opponent’s Power. From Power Drain when Blocking a Basic Attack to Debuffs on the opponent reducing their Power Rate. His Special 3 is a little different as you’ll want the opponent to have lots of Power when you use it. Not only will you drain all their Power but you’ll probably fill up on Armor Up Buffs.

Regeneration

• Parry, Stun, Heavy Attack is an excellent way to Heal Block the opponent. If you don’t want to consume Armor Up Buffs with a Block, then the Punisher 2099 Synergy will give Red Skull the ability to Heal Block when he Intercept the opponent.

Using Shock

• There are many Bleed and Poison Immune Champions but not many Champions that can avoid taking Shock damage and a large portion of Red Skull’s damage is from Shock.

Weak Matchups:

Armor Break

• Red Skull will passively gain Armor Ups over the course of the fight and his kit is based fully around them. If you don’t control those Armor Ups and they get out of control, you’ll have a very difficult time taking him down.

Nullify

• Similar to Armor Breaks, once you deal with Red Skull’s Armor Up Buffs then you can deal with him effectively.

Quake

• Even though Red Skull’s Overwhelming Presence passive ability greatly boosts his chance to trigger other abilities, Quake can reduce that by 100% with Concussion. In addition, Quake’s playstyle avoids the chance that you might hit into Red Skull’s Block and take damage.
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Comments

  • My_SuperiorMy_Superior Posts: 1,043
    MODOK has an armour rating of 0. Does he gain any benefit from the Dark Illuminati synergy?
  • My_SuperiorMy_Superior Posts: 1,043
    Sucks there isn't a synergy with Red Skull Cross Bones and Taskmaster or even just one with Red Skull and CrossBones.
    All hail the Skull and Bones Society.... er uh Hydra! Hail Hydra!
  • bpunk88bpunk88 Posts: 61
    Does the "all abilities have a chance to trigger" mean that Red Skull will constantly receive Critical Failure debuffs against Domino? Please clarify
  • MagrailothosMagrailothos Posts: 1,192
    edited August 1
    There aren't any durations given for his armour buffs. Am I correct in assuming that essentially, they're all permanent unless broken or consumed?

    A couple of questions about nodes:
    If Red Skull gains armour buffs from a node (like Explosive Personality), do these give him the same benefits as his own? and if so, can they be stripped by attacking into his block?

    Also, given that Red Skull starts with five armour up buffs, if he is placed on an Explosive Personality node, does he instantly trigger at the start of the fight?

    If yes: ouch!
  • MagrailothosMagrailothos Posts: 1,192
    bpunk88 wrote: »
    Does the "all abilities have a chance to trigger" mean that Red Skull will constantly receive Critical Failure debuffs against Domino? Please clarify

    Presumably this essentially means "For practical purposes, Red Skull is immune to ability accuracy reduction, but we're not calling it that because then Blade would be immune to that immunity".
  • becauseicantbecauseicant Posts: 196
    bpunk88 wrote: »
    Does the "all abilities have a chance to trigger" mean that Red Skull will constantly receive Critical Failure debuffs against Domino? Please clarify

    Presumably this essentially means "For practical purposes, Red Skull is immune to ability accuracy reduction, but we're not calling it that because then Blade would be immune to that immunity".

    It's a weird way to implement it but that seems to be the case. Wouldn't be because of Blade though, because (I assume) Red Skull isn't a dimensional being therefore Blade can't ignore it even with the villain synergy.
  • phillgreenphillgreen Posts: 1,204
    So red skulls buffs can be staggered, nullified, counterspelled, converted to poisons etc?

  • Haji_SaabHaji_Saab Posts: 1,542
    phillgreen wrote: »
    So red skulls buffs can be staggered, nullified, counterspelled, converted to poisons etc?

    Yes ... Dr Vodoo wrecks him
  • Yocer21Yocer21 Posts: 1
    what's up with the application I'm playing for about 10 minutes and suddenly the game stops and takes you out immediately you lose the fight game in a z2 play fix that already!
  • JC_JC_ Posts: 477
    Can we get an answer to @My_Superior ‘s question? I just pulled red skull, and MODOK is currently one of my top champs. I can find no evidence that modok receives any armor from this synergy.
  • V1PER1987V1PER1987 Posts: 1,191
    Zuko_ILC wrote: »
    Wow red skull is completely useless. Very sad that his design is about as good as carnage. One of my favorite characters and I wasted money on him. #carnage2018

    Useless how?
  • Atticus9090Atticus9090 Posts: 310
    V1PER1987 wrote: »
    Zuko_ILC wrote: »
    Wow red skull is completely useless. Very sad that his design is about as good as carnage. One of my favorite characters and I wasted money on him. #carnage2018

    Useless how?

    Because he has pillows for hands mate. Better off using him for an OK alliance war defender.
  • Zuko_ILCZuko_ILC Posts: 418
    V1PER1987 wrote: »
    Zuko_ILC wrote: »
    Wow red skull is completely useless. Very sad that his design is about as good as carnage. One of my favorite characters and I wasted money on him. #carnage2018

    Useless how?

    Because he has pillows for hands mate. Better off using him for an OK alliance war defender.

    Yes, Hulkbuster is better. He's easily one of the weakest champs in the game. I don't understand how we get power houses like domino, sparky and ghost then get a champ like red skull. He really has 0 utility as most rosters that are a year old have champs that are way better than him.
  • V1PER1987V1PER1987 Posts: 1,191
    Zuko_ILC wrote: »
    V1PER1987 wrote: »
    Zuko_ILC wrote: »
    Wow red skull is completely useless. Very sad that his design is about as good as carnage. One of my favorite characters and I wasted money on him. #carnage2018

    Useless how?

    Because he has pillows for hands mate. Better off using him for an OK alliance war defender.

    Yes, Hulkbuster is better. He's easily one of the weakest champs in the game. I don't understand how we get power houses like domino, sparky and ghost then get a champ like red skull. He really has 0 utility as most rosters that are a year old have champs that are way better than him.

    His L2 looked ridiculous. Seems like it does massive damage
  • JC_JC_ Posts: 477
    Extremely disappointing, worst champ release since pre-buff sentry.

    Also, I did use him correctly by using sp3 to max armor ups, then sp2 to convert to shock, then sp1 to stun and keep refreshing. Shock damage is not on par with other DOT champs.
  • FivesFives Posts: 118
    V1PER1987 wrote: »
    Zuko_ILC wrote: »
    V1PER1987 wrote: »
    Zuko_ILC wrote: »
    Wow red skull is completely useless. Very sad that his design is about as good as carnage. One of my favorite characters and I wasted money on him. #carnage2018

    Useless how?

    Because he has pillows for hands mate. Better off using him for an OK alliance war defender.

    Yes, Hulkbuster is better. He's easily one of the weakest champs in the game. I don't understand how we get power houses like domino, sparky and ghost then get a champ like red skull. He really has 0 utility as most rosters that are a year old have champs that are way better than him.

    His L2 looked ridiculous. Seems like it does massive damage

    Nope. Average in best case scenarios; shock is difficult to maintain even with ten stacks of armor, doesn’t do much damage, and his power control is mediocre and comes at the cost of what little damage he has. Massively disappointed, incredibly underwhelming. Don’t waste your time on him unless kabam decides to buff him like carnage.







    In other words, late 2030.
  • JC_JC_ Posts: 477
    @Kabam Miike any chance of anything being done about this guy? I know you guys check the feedback, and so far everything I’ve seen about him on YouTube, here, and reddit has been very negative.

    He has some very interesting abilities, I like the direction you guys went with him. He’s just unusable with his damage and crit rate being so low.
  • RagamugginGunnerRagamugginGunner Posts: 1,136
    wow he looks carnage level bad
  • FivesFives Posts: 118
    Not even good on defense. I wonder, does kabam realize the only good defenders are the ones that force you to interact with their abilities? Why give red skull any defensive abilities if you can just straight up ignore them?
    You face a Medusa, you HAVE to play around her furies. You face a modok, you HAVE to play around his autoblock. Hell, even juggernaut forces you to play around his unstoppable. The only thing you have to do against red skull is not hit into his block. He’ll be a joke as a defender.
  • V1PER1987V1PER1987 Posts: 1,191
    Does anyone have any gameplay video of him other than fighting EQ Skull?
  • My_SuperiorMy_Superior Posts: 1,043
    I just wish he had more synergy. Falcon could definitely use some...
    n38kkrsgbhx0.jpeg
  • There aren't any durations given for his armour buffs. Am I correct in assuming that essentially, they're all permanent unless broken or consumed?

    A couple of questions about nodes:
    If Red Skull gains armour buffs from a node (like Explosive Personality), do these give him the same benefits as his own? and if so, can they be stripped by attacking into his block?

    Also, given that Red Skull starts with five armour up buffs, if he is placed on an Explosive Personality node, does he instantly trigger at the start of the fight?

    If yes: ouch!

    Hi there, for the first question, you are correct; the Armor Up Buffs he generates have no set duration and will stay on him until they're removed (via something like Nullify or Armor Break) or consumed when he blocks an attack.

    His abilities that interact with Buffs that would benefit from any Buffs on him (like his SP2 and his increased Critical and Energy Resistances) will work with any Buffs, regardless of their source. They would not benefit from Passive Effects though. Additionally, as noted in his description, his ability to Power Drain an opponent and inflict damage when he blocks an attack needs to consume an Armor Up Buff that was generated by him.

    As for Explosive Personality, it should not interact with the Armor Up Buffs that he starts with or gains from his abilities. Hope that info helps!
  • EthanGamerEthanGamer Posts: 32
    Red skull is very good as an alliance war defender because of his power drain. Besides that he is still good and not many characters are shock immune
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