Hela/Angela synergy does not work

TaxTax Member Posts: 105
All five members of my team died with Hela and Angela on the team without any of them reviving. Per the description of the synergy, this should not be possible.

Sorry if this has been posted before. I did a quick search but didn't find anything.

Comments

  • djr17djr17 Member Posts: 685 ★★★
    That's not how this works. each individual fight is it's own chance. If you came here saying you had an large sample size and this was the case, then I might agree with you. Five champs not reviving is not a sufficiently large sample size.
  • DemonzfyreDemonzfyre Member Posts: 22,062 ★★★★★
    You arent reading it right. They have a 20% to get 20% of health back JUST before being knocked out, not after.6ft45n9hkds7.png
  • TKalTKal Member Posts: 534 ★★
    djr17 wrote: »
    That's not how this works. each individual fight is it's own chance. If you came here saying you had an large sample size and this was the case, then I might agree with you. Five champs not reviving is not a sufficiently large sample size.

    Sigh.... it gives you 20% chance + 20% chance by dead champ in your team, 100% if 4 champs are dead
  • TwmRTwmR Member Posts: 662 ★★★
    djr17 wrote: »
    That's not how this works. each individual fight is it's own chance. If you came here saying you had an large sample size and this was the case, then I might agree with you. Five champs not reviving is not a sufficiently large sample size.

    That is exactly how it works actually it's a 20% chance to start then 20% more chance for each knocked out character so 100% for the last of your 5 man team

    @Tax who were you fighting? Maybe it was ability accuracy reduction
  • AppleisgodAppleisgod Member Posts: 1,420 ★★★★
    edited August 2018
    TKal wrote: »
    djr17 wrote: »
    That's not how this works. each individual fight is it's own chance. If you came here saying you had an large sample size and this was the case, then I might agree with you. Five champs not reviving is not a sufficiently large sample size.

    Sigh.... it gives you 20% chance + 20% chance by dead champ in your team, 100% if 4 champs are dead

    Edit: probably 20% (20%×20%×20%×20%) like most things in the game are set up
  • djr17djr17 Member Posts: 685 ★★★
    I was under the impression that it wasn't a flat +20, but a 20%+(20%*20%)=24% and so on. Off to the Spotlight I go...
  • TwmRTwmR Member Posts: 662 ★★★
    @Appleisgod you're right 4x20 isn't 100
    But 20 + 4x20 =100
  • World EaterWorld Eater Member Posts: 3,756 ★★★★★
    Perhaps if Kabam gave crystal clear definitions about abilities and synergies, we wouldn’t have to deal with something like this
  • TwmRTwmR Member Posts: 662 ★★★
    Im fairly certain it is 20+20+20+20+20
    At least ive never had it not work with my last champ, i dont use it that much but just tested again and it worked for my 3rd 4th and 5th champs.
    @Tax who were you fighting as it was probably aar
    Also its not as clear as something like phoenixs revive. your health just jumps up quickly but you continue to get hit in combo or special so maybe you got the health but then got ko'd without realising
  • djr17djr17 Member Posts: 685 ★★★
    edited August 2018
    The spotlight was not helpful, but I did find these:
    Tax wrote: »
    I've seen the reports on Angela moving in molasses (I also have this problem) but I'm also not seeing champs reviving per the Angela/Hela synergy. I realize the initial chance is only 20%, but the final champ it should happen 100% (unless I misunderstand), and that isn't happening.

    From here and
    RoninBR wrote: »
    Hela synergy queen of hel is not working, even when there are 4 champions knocked out.
    This should give 100% chance to “heal” 20% before the end of fight.
    But this synergy does not work any time.
    20%, 40%, 60%, 80% or 100% never worked
    Please fix this.

    From here.

    Seems to be an ongoing issue that has not been addressed, at least that I could find.
  • Hulk_77Hulk_77 Member Posts: 782 ★★★
    When I've used it in the past it was a flat gain. 5th team member had it work always, every time. Haven't used it in ages though.
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