Magik's Limbo scaling on Alliance War Defense
seeker1458
Member Posts: 17 ★
I'm posting this under Bugs and Known Issues, because I think it's both a bug ... and very much a known issue.
At the risk of making lots of players who have invested in Magik as a defender REALLY upset ... I'm just going to be blunt. Limbo is broken in regards to Alliance war when Magik is placed as a defender. Base abilities like Regeneration were modified so that they DID NOT scale, with additional health provided by the tile/node. Limbo scales proportionate to the sum total of champion attack AFTER the enhancements from the tile/node are applied.
Unless I'm mistaken, I haven't seen this "officially" addressed anywhere ... aside from people complaining on Line/Discord. Please direct me to a previous post if it has already been discussed. My searches yielded 0 results:
Regarding the previous modifications to AW defensive placement and how nodes/tiles impact base stats ... I can only assume that damage based abilities are supposed to behave the same way health based abilities do. Which, it was made very clear by your team, that health based abilities should not scale.
Base Limbo for this particular Magik should yield 289.75 Energy damage per second:
But, in war ... you can clearly see the damage is 485 per tick (defensive player's name has been blurred to protect the innocent)...
To this end ... players are playing perfectly ... yet still die several times without ever once being hit. You've made it clear that you don't want to "isolate" certain champs, and that all champs should be relatively capable of clearing the in-game content. Granted, certain champs have major advantages over others, regarding VERY specific content ... but I don't think, "Use this specific champ" is an acceptable response.
If this is how Limbo is supposed to behave, just say so... and I suppose we'll accept that. But right, dozens (I'm not going to exaggerate and say I've talked this over with hundreds of people) of people I've talked to and discussed this with agree that they do not think Limbo should behave this way.
At the risk of making lots of players who have invested in Magik as a defender REALLY upset ... I'm just going to be blunt. Limbo is broken in regards to Alliance war when Magik is placed as a defender. Base abilities like Regeneration were modified so that they DID NOT scale, with additional health provided by the tile/node. Limbo scales proportionate to the sum total of champion attack AFTER the enhancements from the tile/node are applied.
Unless I'm mistaken, I haven't seen this "officially" addressed anywhere ... aside from people complaining on Line/Discord. Please direct me to a previous post if it has already been discussed. My searches yielded 0 results:
No results for limbo war.
No results for magik war.
Regarding the previous modifications to AW defensive placement and how nodes/tiles impact base stats ... I can only assume that damage based abilities are supposed to behave the same way health based abilities do. Which, it was made very clear by your team, that health based abilities should not scale.
Base Limbo for this particular Magik should yield 289.75 Energy damage per second:
But, in war ... you can clearly see the damage is 485 per tick (defensive player's name has been blurred to protect the innocent)...
To this end ... players are playing perfectly ... yet still die several times without ever once being hit. You've made it clear that you don't want to "isolate" certain champs, and that all champs should be relatively capable of clearing the in-game content. Granted, certain champs have major advantages over others, regarding VERY specific content ... but I don't think, "Use this specific champ" is an acceptable response.
If this is how Limbo is supposed to behave, just say so... and I suppose we'll accept that. But right, dozens (I'm not going to exaggerate and say I've talked this over with hundreds of people) of people I've talked to and discussed this with agree that they do not think Limbo should behave this way.
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Comments
Searches probably don't yield helpful results because the original changelog thread for 12.0 was in the old forum, which has now disappeared (despite stating this wouldn't happen).
In that thread it was well discussed that only regeneration effects would not scale at all with any kind of boost, be it node boost, summoner appreciation boost, synergy, greater vitality mastery, user applied boost and so on.
Thank you for your revelation in Big Boy game play...
Well aware that this has been the state of AW for quite some time. Hence the post ... I've had several conversations in the past months regarding AW being a "Magik fiesta" as one Salty man would say.
Again,.. just seeking some definitive clarity on the matter. And like I said in the post ... if this is indeed how it's supposed to function ... we'll, or I'll ... deal with it. Just like we've been doing...I just haven't seen an official comment saying it's supposed to behave this way.
I think this is how I remember the wording. It's only based on base when it is regen specifically and not all healing abilities. Technically, limbo is not a buff nor a regen as damage is simply "rewound." It's certainly ambiguous, but I can see why limbo would be an exception.
Either way, a clear and official response to this post would be greatly appreciated.
For the "regen" it says "Any damage" is reversed. So scaling and base stats are irrelevant here. Plus limbo is not regen nor is it a buff.
For damage, I think the increase is not from the increase of Magik's stats, but from the "Champion Boost" that is from the node. So...
1. Magik's base limbo damage is ~270
2. ~270 is increased by 100% not b/c Magik's stats are increased but b/c of the "Champion Boost"(+100% attack and health)
3. so ~270 x 2 = ~540
And to clarify, the purpose of this discussion is not to debate if Magik is OP or how to defeat Magik. It's simply whether or not limbo is working as designed. All other comments are frankly irrelevant to the discussion.