War Season Rewards & Vengeful Officers
TheRealmKeeper
Member Posts: 231 ★
Would like to know why there’s no fail safe to prevent ill tempered loose cannons from sabotaging alliances and preventing hard working members from receiving rewards.. Yesterday an officer on a rant fueled meltdown tried kicking an entire team, luckily only got through a few before the leader noticed and booted him. I have in and out of game screenshots to prove this and all members who were kicked rejoined same day, but are now out of season end rewards. Is there anything that can or will be done about this Kabam?
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Comments
Where would the checks and balances stop? There would be complaints of it being to hard to kick someone.
I kinda hate this, only because of the burden it would put on officers when trying to slide someone into the alliance quickly between wars and AQ. If anything I could understand needing leader's approval maybe? or just allow the leader to kick? it would still require only one person.
I think the 5 wars was good for the 2 month long season. With the change to one month long, it should be 3 wars. One full cycle.
I was thinking about this too yesterday... Ideally the leader and one officer. Also to add to this, to kick a leader all officers need to agree (saw this on another discussion about an inactive leader)
Some great thoughts here. Would love to see what kabam has to say about the subject. Kills the spirit and if I’m being honest, the desire to play after investing so much and losing the payoff at the end due to people with bad intentions.
Yes he did. Lagacy appears to have matured, very nice to see MCOC YouTubers accurately speak on behalf of the community.
Actually, it just puts them in the middle of a continuum of games that allow players some control over certain aspects of meta gaming. On the one hand, there are games where alliance leaders have almost no power to alter other players' game experience and are held responsible for any negative thing they do. On the other side of the fence, there's Eve Online's legendary laissez faire attitude towards interplayer politics where basically the only thing you aren't allowed to do is literally kill opposing factions in the real world. But you can bribe them in the real world with real cash to sabotage the gameplay of tens of thousands of other paying subscribers because they are in a position of power, and all's fair.