Dungeons : 27 days to earn one 5* crystal
Bassanio
Member Posts: 162 ★
Last dungeon event, you can buy three 5* crystals.
You have to spend 27 days to earn 1030 artifacts everyday, then you can buy only one 5* crystal this time.
That's insane.
Are there any other quests or events to earn more artifacts?
@Kabam Lyra @Kabam Miike
You have to spend 27 days to earn 1030 artifacts everyday, then you can buy only one 5* crystal this time.
That's insane.
Are there any other quests or events to earn more artifacts?
@Kabam Lyra @Kabam Miike
3
Comments
i dunno bout you but i get 1 5* champ maybe every 3-4 weeks on average......
this is really bugger all work for a 5*.....
gwenpool movie event takes much much more time to get a 5* but noone complained bout that......
Wussup Underdog ? Remember me ?
The 5 * crystal costs 27,000 artifacts, meaning you can not buy the 5 *. That's right?
Because it will only give 15450 artifacts
We need wait until september Dungeon to open a 5 star crystal?
Arena? 20 minutes isn’t even a full run. 20 mins a day for a week, you’d be lucky to get 600 5* shards.
Event quests? even uncollected only gets you 7500 5* shards. 20 minutes of uncollected a day might just about get you 100%, then you’d have to 100% Master as well which gets you to a total of 9000, then heroic as well to get 10,000. That’s not 20 minutes a day.
AW? Unless you have a high win rate in a high tier I very much doubt you can get 10,000 a month. And that’s playing more than 20 mins a day. You cannot coast 20 mins and then get a 5* from Aw.
The reason it’s 1 5* when it used to be 3, is that the 3 used to be basic 5*.
People are comparing the best result from both situations, when you should compare the whole scope of it.
Before:
Best result- 3 new 5* or 3 previously unawakened
Worst result- nothing. (3 sig 200 5* pulled equals absolutely nothing)
-3 +1 sig stones for already duped champs
This time:
Best result- 1 new 5* or 1 previously unawakened 5*
Worst result- 20 sig levels and 6* shards and Iso
When you compare the two this way, it’s a much more balanced argument.
You have before: more max rewards, less min reward.
And after: less max reward, more min reward.
It leaves less to chance this time, you are guarenteed to get something out of it, at the very least shards and iso. Last time you could literally walk away with nothing.
On the plus side it's no longer a chore to get the points, so not a fair comparison to the last event as a like for like, but in terms of time overall it could be comparible if we looked at time in dungeons to get the 5* crystal.
In other words, 3750 points with your best champs takes far less than half the time that 7500 took. I think Kabam has done well to make it less grind-y.
The problem I have is with the milestones and prestige cutoffs. I was helping a level 40 friend. We ran dungeon 4 IIRC and got 880 points on a run. He said to quit since he hit his daily max. He left with 350 artifacts. In the next prestige bracket up, the same score only nets 270. In the top bracket, it's only 220. I understand that my roster is deeper, but it's weird to get less rewards for the same work, @Kabam Miike @Kabam Lyra
It may just be me, but I like the idea of immediate returns, even if I do choose to save them up for MONTHS to buy a crystal. Honestly I would use them for 2TAs before buying the crystals.
Basically a 25 mil 5* arena grind will take you 12.5 hours
Dungeons will take about 9.5 hours (over a 2 month period)
with just one little thing to remember - dungeons have a good chance to give you some trash champ)
If that's literally how long a player takes to max out the milestones, I think that's a pretty good return on their time. However, just for me personally it takes far more time, or rather deciding to participate in dungeons takes up more of my time than that, and the actual trade off is far worse in terms of time. But that's just me: if people are actually getting that level of return on time, good for them: I don't begrudge them that opportunity. It just isn't one that seems appropriate for me specifically.
I don’t really think there’s a place where you can spend 40 minutes (those 40 minutes being in one stint) a day for 27 days, to get a 5*. Arena, event quest and Aw. I just can’t see it happening. Hell, I don’t think an hour could do it. 1 5* in a month from one area of the game takes a hell of a lot of grinding for, and that’s what people don’t, or won’t, understand.
People are complaining because they think oh, 3 possible 5* down to 1. That’s awful. But in reality there’s just less risk now.
Three rooms of d7 or 2 rooms of d7 and one of d6 goes pretty fast. It was a lot more grind last time for what amounted to sig stones for me.
I’d much rather at most 1 5*, at least 1 5* as opposed to at most 3 5*, at the least; nothing.
Depends. I probably spend about 10-ish hours per event to grind out the 5* featured and get all the milestones, which also gets me 2000 5* shards and 200 6* shards, plus all of the milestone rewards. So that's maybe 50-ish hours to get a 5* crystal, plus 2000 6* shards, plus 1350 units, plus BC, gold, and some PHCs. So for me that's the equivalent of 2 hours a day for 27 days, but I'm getting more than one 5* champ. Someone with a much larger 5* roster than me could probably do the same thing in something closer to 30 hours or less . 6* champs would bring this number down even more, possibly under 27 hours (or the equivalent of one hour per day for 27 days.
For me there's also the issue that the absolute amount of time isn't the only factor: there's also the fact that I can spend arena grind time in other ways: I don't have to have my full attention on the game, so there's time to watch TV or youtube, or even read the paper. And I can disengage practically on a moment's notice, whereas that is impossible with dungeons. And there's a quality of life aspect where screwing up in the arena affects only me, whereas screwing up in dungeons affects someone else as well. I'm not a perfect player, so regardless of what the calculated time is to run the dungeons, I'm going to fail a room now and again.
For the record, I'm not complaining per se. I don't think the rewards that dungeons generate are bad in absolute terms. They just aren't good enough for me to switch where I spend my time.
Even so, I still think it’s a hell of a lot more interesting than arena. Though I do understand your point about being able to switch off for arena.
I don’t think you’re complaining, and I hope you don’t think I’m telling you to like it. I’m simply putting across my best argument to convince you of my opinion and make of it what you will. People will think the changes to dungeons are good or bad, they give their feedback and kabam will act. I personally hope kabam finds a middle ground where everyone is happy, however unlikely that is.
It is. As a gameplay mode, I think its got a lot going for it. I have enjoyed playing in it, when I've played it. But for me it is like a very delicious dessert I discover I'm allergic to because it has peanuts in it.