AW Winner = He Who Has the Biggest Wallet
I am sure this is nothing new for anyone - but I just wanted to vent a little bit.
We just finished our Alliance War yesterday. Our Alliance lost. Interesting stats:
Our Defender Kills: 156
Their Defender Kills: 71
So basically, they had to "REVIVE" 66 of their players to get 1 of our Bosses down. I personally watched one player revive his whole team with a Level 3 Team Revive - and then heal with a Level 4 Team Health Potion. Hell, that's 1370 units worth of potions right there. So for all players on their team, I calculated (yes just my estimate) that they spent close to 21,000 units in order to beat us. Were they better than us? No chance. They simply SPENT MORE MONEY.
My POINT is that there needs to be a cap to this madness. Our Alliance simply can't spend 20,000 units every war to advance. - but that seems like the only way in this game. Am I off base here?
My SUGGESTION would be to bring down the number of revives/potions a person can use. 15 is just ridiculous.
Thoughts and suggestions welcome on this.
Thanks for reading!!