Dungeon issues
JasonMBryant
Member Posts: 301 ★★
1) The timer for deciding to go to the next room is way too long. It doesn't take 10 minutes to decide. Sometimes I need to do missions with random people, and they keep making me wait the whole 10 minutes because they don't hit the button to leave the dungeon. Just shorten it to 2 minutes. If people need longer, add a Bathroom Break button so long wait are opt-in.
2) The goal was to lower the grind. Great, that's a good goal. This fails to do that. Instead, it just spreads the grind out over a much longer period of time. Yes, you can't do as much per day because the rewards are lower, but the prices for crystals are the same. So you still have to put in just as many hours of grinding to get anything, it just takes more weeks to do it. That makes any particular day of play unrewarding, and I'm seeing very little enthusiasm in my alliance for dungeons.
2) The goal was to lower the grind. Great, that's a good goal. This fails to do that. Instead, it just spreads the grind out over a much longer period of time. Yes, you can't do as much per day because the rewards are lower, but the prices for crystals are the same. So you still have to put in just as many hours of grinding to get anything, it just takes more weeks to do it. That makes any particular day of play unrewarding, and I'm seeing very little enthusiasm in my alliance for dungeons.
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