I think the Prestige system needs to be reworked. I know you’ve said in the past
@Kabam Miike that our understanding of it isn’t 100% but on the right track, so this is based off of how we understand it.
Using the ratings of your top 5 champions doesn’t really adequately reflect account strength anymore, partially because of the shortage of t2a and t5b catalysts. If you want to gauge account strength, and use that to set the difficulty in AQ, 11 champions should be used to rate an account (or 12 if you’re particularly fond of even numbers, as I am). Why 11 (12)? You have your 3 for AQ, 3 for war attack, and 5 for war defense. This ensures an accurate representation of account strength for your standard active player. Unless you allow us to use the same champions in war and AQ simultaneously, it doesn’t make sense to set the AQ difficulty to your top few champions when you may not even be using them for AQ. This is becoming more of a problem with the increasingly large push towards war, because of the season rewards, but also now because AQ has seen an increase in overall difficulty, especially map 5. The ai speed has increased, ai intuition has gotten better, and the mini bosses have an unbalanced attack boost. If you know that the majority of your active customers are war focused, and using many of their best champions in that mode, there can’t be an increase in AQ difficulty while still using an outdated method for scaling that difficulty. It unbalances the game, and an unbalanced game just isn’t as fun.
If you’re seriously interested in the longevity of your game, and the happiness of your customer base, you should strongly consider adjusting your prestige system to get a better representation of account strength.