**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Thing Rock Stack Bug
RealAsianKing
Posts: 32 ★
https://www.youtube.com/watch?v=TDBB0vJg7WQ&feature=youtu.be
Near the end of this video, you can see that when the thing is at 16 or 17 rock stacks and parrys to get 5 more rock stacks the timer doesn't restart on the 16th rock stack. Before the latest update when the thing had 16 rock stacks and parried to get 5 more the time for the 16th rock stack to go away resets. This is an annoying bug because if you had a 16th rock stack and parried and wanted to use a special 3 to get all the good benefits of having 20 rock stacks when using it you might only have 19 because the timer will take the 16th rock stack away.
Near the end of this video, you can see that when the thing is at 16 or 17 rock stacks and parrys to get 5 more rock stacks the timer doesn't restart on the 16th rock stack. Before the latest update when the thing had 16 rock stacks and parried to get 5 more the time for the 16th rock stack to go away resets. This is an annoying bug because if you had a 16th rock stack and parried and wanted to use a special 3 to get all the good benefits of having 20 rock stacks when using it you might only have 19 because the timer will take the 16th rock stack away.
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When Thing goes above 15 stacks, it gets new stacks that expire in 5, converting to passive fury, max 20. untill update, the new stacks above 20, had to replace the oldest and reset timer, without any fury, so it was easier to maintain a 20 stack. Now, new stacks above 20 dont replace the old ones, making harder to maintain 20. I want to see a post about this at least, not just a hidden nerf.
What's with all the accusations? I have no love-loss for Kabam... but c'mon.
That‘s definitely a BUG.
I can go into a quest & get a video of it if you want me too?
I may be mistaken but I can’t see in his abilities where it says they should reset. Just that stacks above 15 last for 5 seconds and are capped at 20.
Hi - as requested here’s a vid of the Thing bug, and the Thing + Human Torch bug. We can see that the furies aren’t stacking with each additional parry.
Thanks for helping with the fix. Much appreciate the hard work!
https://youtu.be/y8_dJwqpjRY
Can someone please tell me this doesn't only happening to me, please?
The synergy is broken since the last update. When THING got 20 Rock Stacks he doesn‘t gain ANY fury buffs. So when you‘ve got Human Torch AND Man-Thing on the Team, the HT synergy is totaly useless.
Please fix PASSIVE AGRESSIVE! Thanks!
Thanks once again in advance.
https://forums.playcontestofchampions.com/en/discussion/comment/1022889/#Comment_1022889
Fixed an issue where Thing's Rock Stack timers were not refreshing properly when he had 16 or 17 Rock Stacks