**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
The fundamental difference between PvE content and PvP content, which AW is, is that in PvE content you are balancing the difficulty of the content with the strength of the players and the rewards that are generated. There are a lot of variables to consider when it comes to adjusting the content to match the rewards that are handed out.
In PvP, outside of the rare tie, there is always one winner and one loser. The amount of rewards that are handed out are exactly the same every time. The primary concern is whether the environment the PvP gameplay is played out within is reasonable to determine the winner. Every fight in an AW war is a move-countermove between opponents. A move that has no counter is potentially a problem. But a move that has counters generally available isn't, regardless of the preferences of both sides. If a player fails to respond logically, they could find themselves unable to rectify that decision. In PvP, that just means the other side wins that round.
In PvE, it is usually the case that there should always be a way to win in theory, because you're playing against the computer. But in PvP, there's no rule that says no matter what the attacker does they should always have a chance to win. That would dramatically slant AW towards the attackers.
That doesn't sound that impossible to me.
Maw only causes Guaranteed Crits to miss if the opponent does not have the class advantage. On this case, guaranteed crits from
Science/Superior Class Champs still crit
Now, with that said, if you gamble and lose like this, crash the game, take the health penalty, and try again. Womp womp.
My point was that, should there exist such matchups where it's impossible for the player to win?