**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
The fundamental difference between PvE content and PvP content, which AW is, is that in PvE content you are balancing the difficulty of the content with the strength of the players and the rewards that are generated. There are a lot of variables to consider when it comes to adjusting the content to match the rewards that are handed out.
In PvP, outside of the rare tie, there is always one winner and one loser. The amount of rewards that are handed out are exactly the same every time. The primary concern is whether the environment the PvP gameplay is played out within is reasonable to determine the winner. Every fight in an AW war is a move-countermove between opponents. A move that has no counter is potentially a problem. But a move that has counters generally available isn't, regardless of the preferences of both sides. If a player fails to respond logically, they could find themselves unable to rectify that decision. In PvP, that just means the other side wins that round.
In PvE, it is usually the case that there should always be a way to win in theory, because you're playing against the computer. But in PvP, there's no rule that says no matter what the attacker does they should always have a chance to win. That would dramatically slant AW towards the attackers.
That doesn't sound that impossible to me.
Maw only causes Guaranteed Crits to miss if the opponent does not have the class advantage. On this case, guaranteed crits from
Science/Superior Class Champs still crit
Now, with that said, if you gamble and lose like this, crash the game, take the health penalty, and try again. Womp womp.
My point was that, should there exist such matchups where it's impossible for the player to win?