**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
It’s about time we get proper champion immunities
Freakdn
Posts: 32 ★
Obvious fixes are:
Iceman: not coldsnap immune
Ghost rider: not incinerate immune
Electro: not shock immune
Not so obvious fixes are things like:
Robots: immune to Inverted controls
Plant champions: immune to Concussions (including the basic stun)
Cull obsidian: needs to be adjusted with the amount of block damage he takes which is quite significant given who he is and his size.
I’m sure there are plenty of other good suggestions that could be added. Champion immunities need to be adjusted one step at a time. The people only want what’s best for the game.
Iceman: not coldsnap immune
Ghost rider: not incinerate immune
Electro: not shock immune
Not so obvious fixes are things like:
Robots: immune to Inverted controls
Plant champions: immune to Concussions (including the basic stun)
Cull obsidian: needs to be adjusted with the amount of block damage he takes which is quite significant given who he is and his size.
I’m sure there are plenty of other good suggestions that could be added. Champion immunities need to be adjusted one step at a time. The people only want what’s best for the game.
6
Comments
Robots- what about a robot says reverse controls can't affect them?
Plant champions- They are living beings with conscious minds. They can be concused.
Cull needs better block proficiency.
Robots aren’t truly living so therefore shouldn’t fall to the powers of illusion/magic which is inverted controls for that matter
Yes they are conscious and living but they are also plant based meaning they are very hard routed or hard programmed if you will
That’s a shame about ghost rider and iceman, wasn’t aware of electros adjustment tbh
Okay yes I’m not saying Sentry needs a buff and should wipe out his opponent straight away but these are just a few minor changes I’d like to see that is all.
Very much so
Plants can be stunned. Not why you would think they cant. Real life plants can be "shocked". When theres a freeze, it can shock plants and can end up killing them.
How many hits would a fight actually last if reality were a factor?
EDIT: You mean Groots?