**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
War Season 12 Rewards
nolcuN
Posts: 159 ★★
With war season rewards just in, i need to once more rant about the rewards spread in the war crystals. We finished Gold 1 as a Team. But when it comes to rewards we have one scoring 3 T2A und others receiving 0.76 T2A. With everyone putting in the same effort this is just an unacceptable difference. You really need to fix this as this is just demotivating for future AW participation.
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Comments
Lowest t2a shards I’ve received since seasons started. Lame...
You are assuming the rewards are meant to give you a set amount, when the rewards are clearly this way to help the lower alliances keep up with the higher. If you always give a set amount and it is always tiered, there is no way way to catch up with the higher ranks in a system like this, with all other things being equal.
if every reward in the tier was set, and the better tiers were rewarded more prizes the chance of your alliance catching up to the higher tiers is practically zero. The chances of lower tier alliances catching up to you is greater but still really low. You are making the game less about skill and more about having the right level champs.
Deductible reasoning is out the window with you so don’t attempt it. It just makes you look uglier.
Again, if they get rid of the rng crystal everyone gets the same, this penalizes those who would have gotten more. What part of this do you not understand?
Rng rewards are the absolute worst
1 has better champs than the other therefore he is in a higher tier.
How does the second player catch up to him if he gets more resources always without any chance?
This is one of the few ways in which RNG comes into place in regarding of rankup materials and it takes a looooong time to get through (a whole month and a half including offseason) and if I get unlucky for 2-3 times I'll be having trash rewards for more than 4 months (and that is the case, since Season 11 awarded me with 8k T2A fragments from 5 of those Crystals).
If Kabam wants to keep it RNG based, I'll be totally fine with it the moment they set some "boundaries": let's say everyone will have 100, spreaded in different ways, I think it still sounds RNG based, but much more fair:
60% T2A, 30% T5B, 10% T5CC
30% T2A, 50% T5B, 20% T5CC
45% T2A, 50% T5B, 5% T5CC
As far as your argument go, you're basically saying that EVERYONE who is behind someone else should get more rewards, otherwise it sounds like nonsense, which is probably the case cause let's be honest that won't be anymore RNG based.