**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
What type of champion do you not like?
TP33
Posts: 1,577 ★★★★
There are some types of champions that I don’t like, champions whose play style doesn’t appeal to me and they really bug me as I play.
Personally I don’t like champions who have to game charges while they fight, like Sunspot or Human Torch.
I’m not trying to say they are bad champions, quite the opposite, which is why I have 4* R4 Human Torch on my team, but the idea of building charges by heavy attacks and special attacks confuses me, why not have all the damage available instantly, but it’s the efficiency at which you play them that matters, like Archangel or Medusa
Another type of champion I don’t like are those who have to build up persistent charges to be good, such as Ægon or Cull obsidian. Again, I’m not saying that they are bad champions, Ægon might just be the best in the game, but it’s the idea that it takes multiple fights to unlock your true damage that I don’t get, not very useful for challenges like the new Nexus of reality’s where there is only one fight per quest
Personally I don’t like champions who have to game charges while they fight, like Sunspot or Human Torch.
I’m not trying to say they are bad champions, quite the opposite, which is why I have 4* R4 Human Torch on my team, but the idea of building charges by heavy attacks and special attacks confuses me, why not have all the damage available instantly, but it’s the efficiency at which you play them that matters, like Archangel or Medusa
Another type of champion I don’t like are those who have to build up persistent charges to be good, such as Ægon or Cull obsidian. Again, I’m not saying that they are bad champions, Ægon might just be the best in the game, but it’s the idea that it takes multiple fights to unlock your true damage that I don’t get, not very useful for challenges like the new Nexus of reality’s where there is only one fight per quest
2
Comments
Champs with different ranges like voodoo with his short dash back or domino with her 1st medium
I’m really not into the Persistent Charges-type of fight as well... Sabretooth, Venom the Duck, Morningstar... their play style doesn’t fit me ._.
mysterio, namor, cr4p-thing, dormamu, sinister, vision arkus, etc