**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Act 6 6.2 X23 Fight
Izze_King
Posts: 343 ★★
Now I’ve been wrong about things in the past, but I know I’m getting screwed over on this exchange. 😂 I just fought X23 with my Annihilus and bled to death from a passive no contact bleed. Someone please explain wtf is going on?
Nowhere in these nodes says bleed and please don’t tell me incinerate. It’s Annihilus.
Nowhere in these nodes says bleed and please don’t tell me incinerate. It’s Annihilus.
1
Comments
The bottom picture proves you were hit because your combo meter is gone.
The problem imo is that you do risky intercepts there. The opponent is pinned against the wall and you are fairly close when you intercept. I think the attack animation is too slow to react from such a short distance.
There is a visual difference with the unstoppable. Remember when you could intercept unstoppables with 1 hit, take no damage from their hit even though you should and then dash out? They fixed that very recently. So the animation now will show you roflstomping but you are still taking the hit.