**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
5.4 camera lock
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Whats the point of it?
1
Comments
You’re locking the camera? Like Labyrinth?
Yes. Locking the camera along with the use of portals is meant to escalate the stakes of choosing certain paths and emphasizing “solving” the map as a riddle. Don’t worry, you won’t be COMPLETELY in the dark about what to expect on certain paths, but Chapter 4 is meant to be hard in more ways than just one, and adding some elements of gameplay/problem solving to the map is part of that.
What do you mean we won’t be COMPLETELY in the dark?
Portals are now labelled with short hints about the type of encounters you’ll find on the other side. For example, you may see a Portal with text next to it saying “POWER” which means the fights on that path will all focus around your opponent’s power meter. Perhaps another might say VITALITY OR RESILIENCE, which means there are 2 options at the end of that path, one which focuses on health (whether that be regeneration or simply high health pools), another on damage resistance, such as energy or physical resistance, or even high armor. As a general rule, here’s how Portal Labels are written:
A & B - The & joiner means BOTH effect A and effect B will be on the path this Portal leads to
A OR B - the OR joiner means you will be able to choose a path containing EITHER A or B, but not both, after exiting this Portal.
Some Paths feature Act 5 Buffs you’ve squared off against before, and those Portals will be labelled with the name of those specific Buffs so you know what you’re getting into.