**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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@Kabam Miike @Kabam Zibiit @Kabam Vydious if you need to understand how we as a community feel about these changes it took you FOREVER to make. This is exactly how the majority of us feel. Something that would have been a simple tweak like increasing the regen and fury damage a bit more to put him closer to champs like domino and namor. Instead you took another 4 weeks to make both of these champs WORSE than when they got tested.
(Anihulus) and terrible on paper (Corvus).
Every champ is not designed to be this god tier champion or even an above average champion.
I’m sure we will see some pretty awesome gameplay from some youtubers. I seen some great suggestions in here; but I think we really need to give kabam for going back to the drawing boards with these champs in the first place.
so its very easy to imagine how he will play, and with the dupe and a decent sig it will likely be pretty similar, still not as good but close but unduped i think its gonna be a real pain in the butt to get a high number of the bleeds while trying to bait specials and whatever else is going on in the fight... 5 seconds is not a long time for the way this mechanic works, with 14 seconds you could get there, and tbh it was glorious. Wish they buffed his crit rate and kept the 14 seconds, i was honestly foolish enough to think it was probably something like that they were adjusting....
15 furies every sp2 the crit bleeds with 15 furies i just don't think itll be the same with 4 or 5 maybe more if u can get a few quick combos/parry or intercept into another combo then sp2 u could get alot with 75% chance but before u could just play absolutley normal and get the max almost everytime... Now you'll have to be very, very aggressive to do that unduped.
I just cant see a good reason for it. At r5 and 15 furies the bleeds were tasty but he didn't really even hit that hard. At r4 with 15 furies.....FIFTEEN furies he was doing like 5k mediums. Why would they nerf the duration that severely maybe 10 seconds ok fine but 5 seconds? Its dumb.
It almost feels like a Gamora type buff. Really fun to play and can hit some sweet damage but a little impractical and somewhat poorly thought out and executed. Also, its made all the more frustrating bc its something thats very close to being great but due to a few shortsighted and unnecessary changes just kind of isnt. Im SURE he will be a blast to do some fights with but for serious fights im not seeing it. Why would u make it so u remove the regen on specials? Why make me choose?
I would be willing to bet that 9/10 of the surveys turned in after the beta said something to the effect of "dont remove regen on specials, isn't necessary bc u get plenty of passives that last 14 seconds, dont need to convert the regen. Oh and please make it passive again lol" what was the point of the beta feedback? The months of delay? The false promises of better then the beta OML and Colossus to come?
They for a fact made oml worse, colossus maybe not but OML 100% worse. He isnt better and it wasnt worth the wait, bc i would much prefer to have him how he was in beta and not have waited at all. So, they lied and i think its really lame to do that and i don't understand it. Idk it really bothered me
i am sure giving vulture a stacking and stronger incinerate ,decoy buff,sp2/sp1 debufffs turned to buff and longer duration would make him lot better, so better one could argue that he'd R5 deserving champ,
giving jane foster chance to stack staggers while opponent is shocked (no need for stuns every combo) or stealing some x% of power while shocked,giving bit of utility would make her usable ,getting absolutely useless champs like these after 3 months of grind for 6* shards just isnt fun ,i quit game for 2-3 weeks everytime i open 6* !!!
Why did you guys do this? All we got was faster ramp up for colossus. This was the first time you held a community vote for a buff and you guys just dumped all over the community. Again.
its 5 sec from the beta so he didnt get nerfed
https://youtu.be/47h8SQaa3tw
Go to the video end
Its still 5 sec
https://youtu.be/47h8SQaa3tw
Go to the video end
Its still 5 sec
https://m.youtube.com/watch?v=66NpBUijI1I&t=304s
2:55
Said screw it and went ahead with Rank 4ing him, since 1 this is probably the best time to do it with these two Events being on at the same time and 2 I was going to Rank 4 him no matter what since I could use the Immunities and his other Utility.
Look at the champs. OML actually had tools and abilities, they just sucked by way of being weak and unreliable. Colossus barely had anything beyond being bleed immune and a crappy armor up that procced every once in a while.
People are happy with Colossus from what I can see because he actually has some space to play and can do some things now.
People are annoyed with OML because they took the stuff he had and weirded it up in a way that no one asked for and could be seen as less useful post-rework than if they left him alone.
If the rework won’t tick the boxes of what players will find useful and fun (not always what players ask for), maybe it should go back to the lab for another look.
Maybe when the reworks hit the beta there should be conceptual options* or something. These betas all so far have seemed like 98% done deals where the player input was for almost nothing.
*OML “healing factor needs a goose“ build where his regen passive procs when he gets a bleed passive and he sig converts bleed debuff to passive vs the OML that was in beta, semi-wonked damage potential with a dusting of regen. Colossus what we got vs a build where he can hold block to brace himself to build crazy high resistance to all damaging effects but loses that protection when he attacks or gets stunned. 2 weeks of each or something.
I hear ya, they just made him more signature dependent I think.
Good insight though. I get where you are coming from.
Which is very close to what it would
Take you to get to an SP2 . Last 5 seconds left you could Convert the Regen to a fury and then it would proc right away.
So with the proper loop you will still have infinite Regen if timed correctly.
I don’t think it’s a mater of sacrificing anything. Only thing that sucks is turning his regen into a passive, which I think they had to do in order for it to be consumed.
I’m also thinking that with 10 second regen , players would have to sacrifice a full 10 seconds of regen to capitalize on their passive bleeds.