**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
Why not make the losing rewards the same as the winning rewards(just substitute the war win crystal with the war loss crystal) for the next tier down and do that for every tier. That way losing on Tier 9 is the same rewards as winning on tier 10 for example. Nobody would be willing to drop down anymore and people can lose a war here and there and not throw a fit over it.
I like the idea, but then there is no real incentive to win unless they make the items you get from the war victor crystal substantially better.
Have the reward victor crystal increase in value at each level. In tier one it should give out T4cc, T5bc, T2ac, 4*basic awakening stones, 5*class awakening stones, 5*class and basic signature stones. Have the losing crystal give the same rewards as winning crystal 5 tiers down.
A tier 1 alliance creates second accounts on all its players and they switch to a lower tier ex. 10. Then they win AW for like 2 months straight until they reach above 2500 war rating.
Their second accounts get also stronger by losing wars in tier 1, 2 and 3.
Even if you sum the shards lost from SA still this method provides more shards overall. AQ for high tier alliances with 100 t4cc crystals in stash or so is irrelevant.
Please kabam do something about this. Implement the blackout for AW. easy fix
Yes a better win Crystal would be a great incentive, but increasing the the 5* shards for a win to almost 1000 shards would actually get more people wanting to get to tier 1. If you have a chance to get 3k Shards in AW a week plus all the other shards available in other formats you could get close to a new 5* every other week. With the dupes of these generating 6* shards I could see a lot of people gunning for those wins.
You are wrong, you need to have a specific amount of exploration to even get rewards. In tier 1 its 17% to get loser rewards and 90% to get the full amount of shards. For 6% exploration they would get around 10 5* shards and 6-7 4* shards on their second accounts unless they were extremely good second accounts. They would be better off having their second accounts in a real alliance then in a shell. Please re frame from spreading false info
There would need to be some sophistication though so they can't just swap one main account for one secondary account. It would have to only count members that have been in the alliance for more than 10 days.
Hmm, that might affect alliances where there is legit turnover though like a split or something. It's a nice idea but would be impractical.
The only other solution is to base it on prestige.
I don't like any solution that involves the lesser of two evils. Just increase the rewards for defeat at higher tiers, that sounds like a non-evil solution completely.
I'd be happy with that. Seems logical and would push them closer to 6* content as people gather and dupe more 5*s as a result.
Im gonna keep pressing this issue until Kabam finally comes up with a resolution.
Alliances at tier 1 may find themselves doing equally tough or tougher wars and the possibility of spending units/items is high. And to lose a war after spending that many items is a huge slap to the face. Alliances may face people leaving now and then for greener pastures.
To ease themselves of such a headache, they find a new alliance shell. Sometimes, this alliance shell is occupied by an old alliance. In rare cases, these shells were forcefully taken over and the whole alliance would occupy it.
I have seen at least 10 alliances who have exploited the poorly made AW system and actually managed to go on 20-war unbeaten streaks till they matchmade with someone in the top 10 or so. Then they swap back to their original alliance which now has 1k+ rating and cycle repeats.
This is similar to the alliance swapping that happened in season 1 and 2 where alliances that didn't have the opportunity to swap early were at a huge disadvantage and alliances who exploited this were able to have an unfair advantage and progressed a lot faster than those who didn't.
Let's keep in mind how many wars that alliances who exploit the system win compared to those who don't. The difference is actually huge since alliances that don't exploit are bound to lose some wars every now and then.
Hopefully with the new changes the next update that comes, comes a revamped AW system or perhaps some sort of lockout period? Either way, hope Kabam fixes this hole
And it's not about how little or unrewarding shards can be at Tier 1 wars... because an unbeaten run throughout 1k+ till 2.5k gets you wayyyy more shards than you could get at tier 1 wars in the same time span.
Well if they're out of your league at tier 1, shouldn't that be applied to anyone who uses this 'exploit'? Make it a no items use war of you're that worried about losing and wasting a lot of items. I mean duh right?
2k units for a tier 1 war? Get skilled or go home
Respect most of the Youtubers, but his (and your) opinion mean about as much as mine to Kabam. That is nada.
Oh wait, how will Kabam sell units? Scratch that. Make people even more desperate to win by eliminating defender kill points
so they will feel the push to finish fight by using items. That’s more like it.
If there is any question why alliances are using shells, it is not to cheat the system, it is to save actual money. This is the only reason Kabam will try to fix this “exploit”.
You clowns all stop spending money and using items and then we are on an even playing field. You have nobody to blame except yourselves.
The fault lays on Kabam's lack of attentiveness to improve their AW matching system. People should not need to feel the need to swap at all in the first place! Search times can be too long while there is a restricted window to search every week and matchings can be quite unbalanced at times. Loser rewards should b improved.