**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Colossus Fastball Fury buff starts timing down before fight begins
Husky54
Posts: 244 ★★
First, the Colossus buff looks AWESOME and testing it out seems great.
Problem: The fury buff from the Fastball Fury synergy with Old Man Logan/Wolverine starts ticking down when champions are running toward each other before the fight begins. I'm working on uploading video evidence of the issue.
Problem: The fury buff from the Fastball Fury synergy with Old Man Logan/Wolverine starts ticking down when champions are running toward each other before the fight begins. I'm working on uploading video evidence of the issue.
4
Comments
Real problem, in mine and many others opinion, is that the fight should NOT technically start until the 2 champs have finished rushing in towards each other. Whether that be the 3 minute AQ/AW Timer, etc. Do NOT treat ANYTHING as having started until AFTER the champs meet in the middle.
(and even if no other buffs are starting before they meet in the middle, the Timer issue should still be addressed anyways)
https://youtu.be/-Xa1zNUExxY
(Apologies it's only a Photo, my Tablet doesn't have Video Capture)
Meaning you lose about Second/Second and a Half of that insane Fury Buff, which when combined with other Synergies could be the difference between a Powerful Sp2 or Powerful Sp1 at the start of the fight. I'll make a Bug Report in a bit but I wanted to make sure first I wasn't the only one seeing this, so far I've seen it occur in Event Quests, Story Quests, Arena, and I can't test AQ because It's about to end.
Thanks for the information. We'll pass this along to be reviewed!