Summoners, due to a technical issue, this week's series of Alliance Quests will be cancelled at 4pm PT. There will not be any Rewards for this series. The next series of Alliance Quests will start on April 18 at 12pm PT. We will be assessing the impact on Alliances and compensating accordingly, as well as returning Alliance Tickets.
Champion Spotlight - Doctor Doom


About Doctor Doom
Leaving his tribe in Latveria, Victor Von Doom moved to the United States to study at the Empire State University where he combined sorcery and technology to create fantastic inventions. Disregarding the warnings of fellow classmate Reed Richards, one of his inventions malfunctioned resulting in an explosion that severely damaged his face. Expelled after the incident, Victor began traveling the world eventually collapsing exhausted, on a Tibetan mountainside where he was rescued by a clan of monks. Mastering their discipline and forging himself a suit of armor, Victor took on the mantle Doctor Doom, his mission to serve revenge on those he holds responsible for his accident.
Doctor Doom's Mechanics:
Doctor Doom uses a combination of technology and sorcery to constantly push the battle in his favor. Doom’s sorcery abilities focus on controlling the fight and Nullifying Buffs. Doom’s technology abilities focus on raw damage and Debuffs. Combining both together allows Doom to decimate his opponent with little risk of repercussions.
BASE STATS & ABILITIES
* All stats based on 4-Star, Rank 5, Level 50, Signature Level 99
HEALTH: 14140 |
ATTACK: 1486 |
MAX PI: |
WITHOUT SIGNATURE: 4032 WITH SIGNATURE (99): 4944 |
HEALTH: 28350 |
ATTACK: 2978 |
MAX PI: |
WITHOUT SIGNATURE: 8109 WITH SIGNATURE (200): 10850 |
Character Class: Mystic
Basic Abilities: Shock, Stagger, Unblockable, Nullify
STRENGTHS
- Shock Immunity and resistant to Armor break and Armor Shatter
- Doom is immune to the effects of Shock making him great in any matchup where Shocks are inevitable. Additionally his durable titanium armor protects him from Armor Break and Armor Shatter effects.
- Ability to Tank Special Attack hits
- Using the Aura of Haazareth Doom significantly reduces the damage and effects from the final hit of the Opponent’s Special or Heavy Attack. This allows him in certain matchups to intentionally eat a hit that is hard to dodge and immediately counter attack with a combo of his own.
- Control Opponent Buffs
- Doom’s stagger effects inflicted by landing a Heavy Attack are exceptional for keeping Opponent’s Buffs cleared at all times, and if that isn’t enough, his Special 1 is great for clearing Buffs as well.
- Special Attack Frenzy!
- Doom’s ability to always gain more Power for himself than he stole from the Opponent, allows him to build Power very rapidly. Especially when fighting champions who gain Power quickly such as Hyperion. The more Power the Opponent has, the more Doom will steal for himself, allowing him to thrive in high-Power situations.
- Slow/Petrify
- Doom needs his Aura of Haazareth to be active in order to utilize his sorcery abilities, this Aura can’t activate while he’s suffering from Slow or Petrify, significantly limiting his sorcery abilities.
- Shock or Incinerate immune Opponents
- Doom’s ability to chain a combo into a Heavy attack is reliant on the Opponent being shocked. Additionally, Doom’s damage comes from Incinerate Debuffs, Opponents who are immune to either of these effects will reduce his viability.
- Lack of Buffs to Nullify
- If the Opponent has no Buffs to Nullify, Doom is unable to make use of his signature ability or the Power gained from Mystic Dispersion.
Abilities:
Passive - Titanium Armor:
- Doom’s resilient armor protects him, granting immunity to Armor Break, Armor Shatter and Shock effects.
- If the Opponent isn’t already Shocked, Medium Attacks inflict a Shock Debuff dealing 148.6 direct energy damage over 2 second(s).
- While charging a Heavy Attack, if the Opponent is within striking distance and suffering from Shock their Shock effects are removed and replaced with a Passive Stun for 0.60 seconds. This can’t trigger during the Opponent’s Special Attacks.
- Landing a Heavy Attack has a 100% chance to Stagger the Opponent for 10 seconds. A Staggered enemy has their next Buff Nullified.
- The Aura of Haazareth can’t trigger while Doom is suffering from a Slow or Petrify Debuff and is paused during his Special Attacks.
- While active, Special Attack 1 and 2 are Unblockable and grant no Power.
- Light Attacks grant no Power and steal 3% of the Opponent’s current Power, gaining 200% of the Power stolen.
- Contact with the Opponent has a 30% chance to Nullify up to 1 Buff.
- Doom becomes Unstoppable and Stun Immune against the last hit of incoming Special 1, Special 2, and Heavy Attacks. Additionally, damage received from this hit can't exceed 5% of the Opponent's Attack.
SPECIAL ATTACKS
Special Attack 1 - Invocation of Sorcery:
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Special Attack 2 - Cosmic Energy Absorption:
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Special Attack 3 - Hassenstadt Tour:
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Signature Ability - Indomitable Will:
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SYNERGY BONUSES
I ANSWER TO NO ONE - with himself - available at *3 and higher
- Solo - Attack Rating is increased by 10% for each knocked out team member.
FANTASTIC RAGE - with Annihilus and Diablo - available at *4 and higher
- Solo - Heavy Attacks are guaranteed critical hits while the Opponent is suffering from a Stagger effect.
ENHANCED FORCEFIELD - with MODOK and Redskull - available at *4 and higher
- Solo - Doctor Doom: gains +15% Perfect Block chance.
GENIUS INGENUITY - with Mister Fantastic and Doc Ock - available at *4 and higher
- Solo. Shock and Incinerate Debuffs have +20% increased Potency.
SORCERY REVERSAL - with Doctor Strange and Symbiote Supreme - available at *4 and higher
- Solo. Activating the Aura of Haazareth has a 50% chance to Purify all Degeneration, Poison, Incinerate, Bleed and Coldsnap effects.
COSMIC OVERLOAD with Unknown Champion, available at *5 and higher
- Solo - Each time the Aura of Haazareth is activated Doom taps into the Power Cosmic, gaining a random Buff for 8 seconds.
- Fury: Increase Attack Rating by 50%.
- Power Rate: Increase Power Rate by 15%.
- Armor Up: Increase Armor Rating by 50%.
MYSTIC TYRANTS - with Morningstar - available at *5 and higher
- Solo - Successful Nullifies deal a burst of energy damage equal to 20% of Doom's Attack.
RECOMMENDED MASTERIES
Mystic Dispersion
- Doom has many ways to Nullify Buffs from the Opponent, allowing him to gain a bunch of additional Power from their expiry.
Despair
- Doom’s has the ability to frequently shock the Opponent, allowing him to maintain the effects of Despair on the Opponent throughout a large portion of the fight.
Perfect Block
- Doom has no way to regenerate or self-sustain, the Perfect Block Mastery allows skilled players to prevent chip damage by performing Well-Timed blocks, thus keeping Doom in the battle much longer!
Post edited by Kabam Zibiit on
11
Comments
Could I ask for a little clarity on how much Power gets stolen; as the description suggests you take 10% per Bar, plus then a a second 10% per bar. It's a bit confusing.
Having read it through several times, I think it's description is trying to describe this:
The first Power Steal is a (continuous) variable amount; stealing exactly 10% of the opponents (current) Power.
The second Power Steal is a quantum variable amount; stealing precisely 0, 10%, 20% or 30% of a Power Bar if the opponent had zero, 1, 2 or 3 full bars of Power.
Am I right? If so, I suspect the description could actually be simpler and clearer like this:
Also the idea that he's best against really "power-full" champs, literally, like Hyperion, that he can steal power from the great cosmic gods and use it for himself, is just like comic DOOM.
Wouldn't all the try-hards spend already if he was 50 points over Thor Rags? So why 200? It just seems crazy to me. After his wide release we know whoever gets first in AQ definitely earned it by having the most members spending the most $ on Doom.
Really no explanation necessary.
That and also it'll boost crystal sales. You can see they're really milking the whales with this. The early CCP release with fewer restrictions, the double early access bundles before EQ was even out ... they're going all out with this guy. And he deserves it.
Will the range obviously reduce to actual heavy distance for the summoner using him
I’m going to look for videos to see people who have him maximizing damage output.
He sounds like so much fun, to be honest.
still happy that he comes out to be a pretty good champion.
https://forums.playcontestofchampions.com/en/discussion/166885/doom-and-crits#latest
This is clearly an ability that's intended - why isn't this mentioned in his spotlight?
C'mon guys, it's fine to give him Crit Resistance (no-one complained about Warlock or Man-Thing); but please don't hide it!
https://forums.playcontestofchampions.com/en/discussion/167115/dr-doom-champ-review#latest