Continue Carina's Mission in the Battlerealm in Act 6 Chapter 3!
MCOC Team
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The Champion has been stopped, but Carina’s team is exhausted and wounded from the battle, with Ægon in particular at his limit. The Grandmaster is nowhere to be found, and the anger over Carina’s past mistakes are reaching a boiling point.
Continue the epic story in the 3rd Chapter of the final Act of the Elder’s Saga on November 13th!
LEGENDS RUNS:
Continuing from Act 6 Chapters 1 and 2, you will have an opportunity to become one of the skilled Summoners that earn a Legends title for Act 6! The Legends Run begins the moment you start Act 6 Chapter 3, and does not conclude until you 100% explore all Quests in the Chapter. You will have until December 13th at 10:00:00 AM PT to log your time.
The rewards for the Legends run of Act 6 Chapter 3 are:
Rank 1-5
10x Tier 5 Class Catalyst Fragment Crystals (2% each of a random Tier 5 Class Catalyst)
22,500x Tier 5 Basic Catalyst Fragments
2x Tier 2 Alpha Catalysts
Rank 6-100
5x Tier 5 Class Catalyst Fragment Crystals (2% each of a random Tier 5 Class Catalyst)
11,250x Tier 5 Basic Catalyst Fragments
1x Tier 2 Alpha Catalysts
Additionally, the Top 60 Summoners from this Chapter’s Legends run will be awarded a new 6-Star Champion that has never before been owned by any Summoner! That Champion will not be awarded until after Act 6 Chapter 4’s Legends Run is complete.
BOOSTS
Act 6 Chapter 3 introduces new Boosts specific to this Chapter. Summoners can use the Boosts to help them with Challenges crafted with specific boosts in mind.
Somewhat similar to the key and gate system from Act 5 Chapter 3, you can get the boosts from exploring the Chapter, and then use them to tackle Challenges in previous Quests.These Boosts are only usable in Act 6 Chapter 3.
BUFFS
You’ll be using those Boosts to counter the following Buffs:
Armored Assault - While the Defender has a Armor Up Buff active they gain +65% attack rating and their attacks become Unblockable.
Coolant Leak - Whenever a Robotic Attacker would gain a Bleed Debuff, they instead gain an Incinerate which deals 85% of the Defender's attack as direct damage over 6 seconds.
Cramping - While under the effects of a Weakness Debuff, 5% of the Attacker's Power is Drained every Second, additionally they suffer 25% of the Defenders Attack as Damage each time they land a Hit.
Flail - Anyone's Special Attack causes random Damage Over Time Debuffs on both Champions.
Power Reversal - Whenever the Attacker activates a Power Gain Buff, it's removed and replaced with a Power Drain Debuff, draining 50% of the Attackers max Power over 5 seconds.
Running On Fumes - While close to the Defender, the Attacker gains a Fatigue Debuff every {2} seconds, reducing their Critical Rating permanently. Staying far away from the Defender causes these Fatigue effects to gradually fall off.
Tenacity - 1 - The Defender has a 25% chance to Purify Debuffs.
Tenacity - 2 - The Defender has a 50% chance to Purify Debuffs.
Tenacity - 3 - The Defender has a 75% chance to Purify Debuffs.
Thunderstruck - Shock Debuffs and Passives deal 25% more damage to the Defender, and they take 90% less damage from all sources unless they are inflicted with a Shock Debuff or Passive.
Toxicant? Toxi-can! - Both the Attacker and Defender's strikes have a 20% chance to apply a Poison Debuff, dealing 50% of their modified attack Damage over 10 seconds.
You’ll find these Buffs on certain Paths throughout the Chapter.
ENERGY/PATHS
On average, All quests in Chapter 3 will have:
3 Energy Per Step
7-10 Fights per Path
30 Nodes per Path
Approximately 540 Energy for Quest Mastery
REWARDS
Quests 1-6 Completion and Mastery (Total):
30x 5-Star Signature Stone Crystals
180,000x Gold
9,000 Tier 2 Alpha Catalyst Fragments
126,000 Tier 2 Alpha Catalyst Fragments (found in Chests)
540x Units
Chapter Completion
Tier 5 Basic Catalyst Fragments x 33,750
6-Star Hero Crystal Shards x 6,000
5-Star Hero Crystal Shards x 12,000
5-Star Rank Up Gem Crystal (Rank 2 to 3) x 1
5-Star Rank Up Gem Crystal (Rank 3 to 4) x 1
Tier 2 Alpha Catalyst x 2
Cavalier Crystal x 3
Gold x 1,000,000
Chapter Exploration
T5CC Fragment Crystal x 1 (Note: This is a Special Crystal that contains 25% of a T5CC, and not the regular Tier 5 Class Catalyst Fragment Crystal)
5-Star Rank Up Gem Crystal (Rank 3 to 4) x 1
Tier 5 Basic Catalyst x 2
6-Star Hero Crystal Shards x 8,000
5-Star Hero Crystal Shards x 20,000
Tier 2 Alpha Catalyst x 5
Cavalier Crystal x 5
Gold x 1,500,000
NOTE: We've attached an Excel Sheet with the above Boosts and Buffs for your use.
Continue the epic story in the 3rd Chapter of the final Act of the Elder’s Saga on November 13th!
LEGENDS RUNS:
Continuing from Act 6 Chapters 1 and 2, you will have an opportunity to become one of the skilled Summoners that earn a Legends title for Act 6! The Legends Run begins the moment you start Act 6 Chapter 3, and does not conclude until you 100% explore all Quests in the Chapter. You will have until December 13th at 10:00:00 AM PT to log your time.
The rewards for the Legends run of Act 6 Chapter 3 are:
Rank 1-5
10x Tier 5 Class Catalyst Fragment Crystals (2% each of a random Tier 5 Class Catalyst)
22,500x Tier 5 Basic Catalyst Fragments
2x Tier 2 Alpha Catalysts
Rank 6-100
5x Tier 5 Class Catalyst Fragment Crystals (2% each of a random Tier 5 Class Catalyst)
11,250x Tier 5 Basic Catalyst Fragments
1x Tier 2 Alpha Catalysts
Additionally, the Top 60 Summoners from this Chapter’s Legends run will be awarded a new 6-Star Champion that has never before been owned by any Summoner! That Champion will not be awarded until after Act 6 Chapter 4’s Legends Run is complete.
BOOSTS
Act 6 Chapter 3 introduces new Boosts specific to this Chapter. Summoners can use the Boosts to help them with Challenges crafted with specific boosts in mind.
Somewhat similar to the key and gate system from Act 5 Chapter 3, you can get the boosts from exploring the Chapter, and then use them to tackle Challenges in previous Quests.These Boosts are only usable in Act 6 Chapter 3.
BUFFS
You’ll be using those Boosts to counter the following Buffs:
Armored Assault - While the Defender has a Armor Up Buff active they gain +65% attack rating and their attacks become Unblockable.
Coolant Leak - Whenever a Robotic Attacker would gain a Bleed Debuff, they instead gain an Incinerate which deals 85% of the Defender's attack as direct damage over 6 seconds.
Cramping - While under the effects of a Weakness Debuff, 5% of the Attacker's Power is Drained every Second, additionally they suffer 25% of the Defenders Attack as Damage each time they land a Hit.
Flail - Anyone's Special Attack causes random Damage Over Time Debuffs on both Champions.
Power Reversal - Whenever the Attacker activates a Power Gain Buff, it's removed and replaced with a Power Drain Debuff, draining 50% of the Attackers max Power over 5 seconds.
Running On Fumes - While close to the Defender, the Attacker gains a Fatigue Debuff every {2} seconds, reducing their Critical Rating permanently. Staying far away from the Defender causes these Fatigue effects to gradually fall off.
Tenacity - 1 - The Defender has a 25% chance to Purify Debuffs.
Tenacity - 2 - The Defender has a 50% chance to Purify Debuffs.
Tenacity - 3 - The Defender has a 75% chance to Purify Debuffs.
Thunderstruck - Shock Debuffs and Passives deal 25% more damage to the Defender, and they take 90% less damage from all sources unless they are inflicted with a Shock Debuff or Passive.
Toxicant? Toxi-can! - Both the Attacker and Defender's strikes have a 20% chance to apply a Poison Debuff, dealing 50% of their modified attack Damage over 10 seconds.
You’ll find these Buffs on certain Paths throughout the Chapter.
ENERGY/PATHS
On average, All quests in Chapter 3 will have:
3 Energy Per Step
7-10 Fights per Path
30 Nodes per Path
Approximately 540 Energy for Quest Mastery
REWARDS
Quests 1-6 Completion and Mastery (Total):
30x 5-Star Signature Stone Crystals
180,000x Gold
9,000 Tier 2 Alpha Catalyst Fragments
126,000 Tier 2 Alpha Catalyst Fragments (found in Chests)
540x Units
Chapter Completion
Tier 5 Basic Catalyst Fragments x 33,750
6-Star Hero Crystal Shards x 6,000
5-Star Hero Crystal Shards x 12,000
5-Star Rank Up Gem Crystal (Rank 2 to 3) x 1
5-Star Rank Up Gem Crystal (Rank 3 to 4) x 1
Tier 2 Alpha Catalyst x 2
Cavalier Crystal x 3
Gold x 1,000,000
Chapter Exploration
T5CC Fragment Crystal x 1 (Note: This is a Special Crystal that contains 25% of a T5CC, and not the regular Tier 5 Class Catalyst Fragment Crystal)
5-Star Rank Up Gem Crystal (Rank 3 to 4) x 1
Tier 5 Basic Catalyst x 2
6-Star Hero Crystal Shards x 8,000
5-Star Hero Crystal Shards x 20,000
Tier 2 Alpha Catalyst x 5
Cavalier Crystal x 5
Gold x 1,500,000
NOTE: We've attached an Excel Sheet with the above Boosts and Buffs for your use.
Post edited by Kabam Miike on
17
Comments
Was this an error? I am not even sure if this should be steps not nodes because that would require 90 energy per path.
At least that's what I think it will be
No variant rewards are close, the main reward there is the 4-5 class rank up gem, this has over 10 t2a and nearly 3 t5b, not class specific, and 2 3-4 gems and the extra t2a easily make the rank up gems in variant, then you have all the 6* shards