Champion Spotlight - Doctor Doom



About Doctor Doom
Leaving his tribe in Latveria, Victor Von Doom moved to the United States to study at the Empire State University where he combined sorcery and technology to create fantastic inventions. Disregarding the warnings of fellow classmate Reed Richards, one of his inventions malfunctioned resulting in an explosion that severely damaged his face. Expelled after the incident, Victor began traveling the world eventually collapsing exhausted, on a Tibetan mountainside where he was rescued by a clan of monks. Mastering their discipline and forging himself a suit of armor, Victor took on the mantle Doctor Doom, his mission to serve revenge on those he holds responsible for his accident.


Doctor Doom's Mechanics:

    Doctor Doom uses a combination of technology and sorcery to constantly push the battle in his favor. Doom’s sorcery abilities focus on controlling the fight and Nullifying Buffs. Doom’s technology abilities focus on raw damage and Debuffs. Combining both together allows Doom to decimate his opponent with little risk of repercussions.


BASE STATS & ABILITIES
* All stats based on 4-Star, Rank 5, Level 50, Signature Level 99
HEALTH: 14140
ATTACK: 1486
MAX PI:
WITHOUT SIGNATURE: 4032

WITH SIGNATURE (99): 4944
* All stats based on 5-Star, Rank 5, Level 65, Signature Level 200
HEALTH: 28350
ATTACK: 2978
MAX PI:
WITHOUT SIGNATURE: 8109

WITH SIGNATURE (200): 10850

Character Class: Mystic
Basic Abilities: Shock, Stagger, Unblockable, Nullify

STRENGTHS
  • Shock Immunity and resistant to Armor break and Armor Shatter
  • Doom is immune to the effects of Shock making him great in any matchup where Shocks are inevitable. Additionally his durable titanium armor protects him from Armor Break and Armor Shatter effects.

  • Ability to Tank Special Attack hits
  • Using the Aura of Haazareth Doom significantly reduces the damage and effects from the final hit of the Opponent’s Special or Heavy Attack. This allows him in certain matchups to intentionally eat a hit that is hard to dodge and immediately counter attack with a combo of his own.

  • Control Opponent Buffs
  • Doom’s stagger effects inflicted by landing a Heavy Attack are exceptional for keeping Opponent’s Buffs cleared at all times, and if that isn’t enough, his Special 1 is great for clearing Buffs as well.

  • Special Attack Frenzy!
  • Doom’s ability to always gain more Power for himself than he stole from the Opponent, allows him to build Power very rapidly. Especially when fighting champions who gain Power quickly such as Hyperion. The more Power the Opponent has, the more Doom will steal for himself, allowing him to thrive in high-Power situations.
WEAKNESSES
  • Slow/Petrify
  • Doom needs his Aura of Haazareth to be active in order to utilize his sorcery abilities, this Aura can’t activate while he’s suffering from Slow or Petrify, significantly limiting his sorcery abilities.

  • Shock or Incinerate immune Opponents
  • Doom’s ability to chain a combo into a Heavy attack is reliant on the Opponent being shocked. Additionally, Doom’s damage comes from Incinerate Debuffs, Opponents who are immune to either of these effects will reduce his viability.

  • Lack of Buffs to Nullify
  • If the Opponent has no Buffs to Nullify, Doom is unable to make use of his signature ability or the Power gained from Mystic Dispersion.

Abilities:
Passive - Titanium Armor:
  • Doom’s resilient armor protects him, granting immunity to Armor Break, Armor Shatter and Shock effects.
Basic Attacks:
  • If the Opponent isn’t already Shocked, Medium Attacks inflict a Shock Debuff dealing 148.6 direct energy damage over 2 second(s).
  • While charging a Heavy Attack, if the Opponent is within striking distance and suffering from Shock their Shock effects are removed and replaced with a Passive Stun for 0.60 seconds. This can’t trigger during the Opponent’s Special Attacks.
  • Landing a Heavy Attack has a 100% chance to Stagger the Opponent for 10 seconds. A Staggered enemy has their next Buff Nullified.
Aura of Haazareth - Passive:
  • The Aura of Haazareth can’t trigger while Doom is suffering from a Slow or Petrify Debuff and is paused during his Special Attacks.
  • While active, Special Attack 1 and 2 are Unblockable and grant no Power.
  • Light Attacks grant no Power and steal 3% of the Opponent’s current Power, gaining 200% of the Power stolen.
  • Contact with the Opponent has a 30% chance to Nullify up to 1 Buff.
  • Doom becomes Unstoppable and Stun Immune against the last hit of incoming Special 1, Special 2, and Heavy Attacks. Additionally, damage received from this hit can't exceed 5% of the Opponent's Attack.

SPECIAL ATTACKS
    Special Attack 1 - Invocation of Sorcery:
    • Channeling his knowledge of sorcery, Doom blasts his opponent with a mystical beam, burning their energy and absorbing it for himself.
    • The Aura of Haazareth is activated for 6 seconds, this will not trigger if the Aura was already active.
    • The first hit of this Attack steals 10% of each Full Power Bar the Opponent has and Doom gains 200% of the Power stolen, capping at a maximum of 2 Bars of Power.
    • The amount of Power stolen is increased by a flat +10% for each full Power Bar the Opponent has.
    • Each beam hit of this attack has a 100% chance to Nullify up to 1 Buff.
    • Dev Note: As long as Dr. Doom isn’t suffering from Slow or Petrify, this attack will always be Unblockable, meaning if the opponent is playing defensively Doom can just throw this attack into their block and laugh.

    Special Attack 2 - Cosmic Energy Absorption:
    • Syphoning cosmic energy from the Battlerealm, Doom supercharges his armor capacitors, unleashing a destructive blast onto his opponent.
    • Each beam hit has a 100% chance to inflict an Incinerate Debuff, each dealing 2080.4 direct energy damage over 5 seconds.
    • Dev Note: This ability is strictly for damage purposes. If the Opponent has a lot of Power, using the Special 1 can steal enough Power to instantly chain into a Special 2 which will be Unblockable and grant no Power since the Aura of Haazareth will be active. Meaning a bunch of damage inflicted without giving the Opponent a ton of Power

    Special Attack 3 - Hassenstadt Tour:
    • Teleporting the opponent to Castle Doom, Doom combines both sorcery and technology to devastate them with an incredible blast.
    • 100% chance to inflict a Passive Stun for 2 seconds.
    • The Aura of Haazareth is activated for 12 seconds and Doom gains a Fury Buff granting 1931.8 Attack Rating for the duration of the Aura, max stacks 2. This will always refresh at maximum duration whether or not the Aura was already active.
    Dev Note: The stun from this attack is just long enough for Doom to immediately initiate his next combo. If this is a combo of Light Attacks, Doom can steal enough Power to instantly chain into another Special 1 and steal even more Power!

    Signature Ability - Indomitable Will:
    • Whenever Doom Nullifies a Power Gain Buff he receives one for himself, granting 20% of his max Power over 3 seconds.
    • If the Opponent isn’t already Shocked whenever Doom Nullifies any Buff, they have a 80.39% chance to be inflicted with a Shock Debuff, dealing 445.8 direct energy damage over 6 seconds.
    Dev Note: If Doom is fighting a champion who frequently gains Buffs such as Hyperion, Vision Aarkus or Medusa, players can strategically align Doom’s Stagger effects to instantly Nullify these Buffs as they activate. Which will in turn inflict a shock from Doom’s Signature Ability and allow him to immediately chain a Heavy into another Stagger

    SYNERGY BONUSES
    I ANSWER TO NO ONE - with himself - available at *3 and higher
    • Solo - Attack Rating is increased by 10% for each knocked out team member.

    FANTASTIC RAGE - with Annihilus and Diablo - available at *4 and higher
    • Solo - Heavy Attacks are guaranteed critical hits while the Opponent is suffering from a Stagger effect.

    ENHANCED FORCEFIELD - with MODOK and Redskull - available at *4 and higher
    • Solo - Doctor Doom: gains +15% Perfect Block chance.

    GENIUS INGENUITY - with Mister Fantastic and Doc Ock - available at *4 and higher
    • Solo. Shock and Incinerate Debuffs have +20% increased Potency.

    SORCERY REVERSAL - with Doctor Strange and Symbiote Supreme - available at *4 and higher
    • Solo. Activating the Aura of Haazareth has a 50% chance to Purify all Degeneration, Poison, Incinerate, Bleed and Coldsnap effects.
    Dev Note: This gives Doom a way to Purify many common Damaging Debuffs, this reversal will not work against Passive effects but can be a great way to bypass the negative effects of many Debuff focused nodes across various quests!

    COSMIC OVERLOAD with Unknown Champion, available at *5 and higher
    • Solo - Each time the Aura of Haazareth is activated Doom taps into the Power Cosmic, gaining a random Buff for 8 seconds.
    • Fury: Increase Attack Rating by 50%.
    • Power Rate: Increase Power Rate by 15%.
    • Armor Up: Increase Armor Rating by 50%.

    MYSTIC TYRANTS - with Morningstar - available at *5 and higher
    • Solo - Successful Nullifies deal a burst of energy damage equal to 20% of Doom's Attack.


    RECOMMENDED MASTERIES
    Mystic Dispersion
    • Doom has many ways to Nullify Buffs from the Opponent, allowing him to gain a bunch of additional Power from their expiry.

    Despair
    • Doom’s has the ability to frequently shock the Opponent, allowing him to maintain the effects of Despair on the Opponent throughout a large portion of the fight.

    Perfect Block
    • Doom has no way to regenerate or self-sustain, the Perfect Block Mastery allows skilled players to prevent chip damage by performing Well-Timed blocks, thus keeping Doom in the battle much longer!


    Post edited by Kabam Zibiit on
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    Comments

    • ThatGuyYouSaw235ThatGuyYouSaw235 Posts: 348 ★★★
      neat
    • Stagedear85Stagedear85 Posts: 406 ★★

      MCOC Team said:




      Perfect Block

      • Doom has no way to regenerate or self-sustain, the Perfect Block Mastery allows skilled players to prevent chip damage by performing Well-Timed blocks, thus keeping Doom in the battle much longer!


      I'm sure Perfect Block won't hurt; but from that description, you mean Parry, right?
      I think so.. im just waiting on clarification on dr. Doom being able to chain basic attack into heavy
    • Lvernon15Lvernon15 Posts: 3,849 ★★★★★

      MCOC Team said:




      Perfect Block

      • Doom has no way to regenerate or self-sustain, the Perfect Block Mastery allows skilled players to prevent chip damage by performing Well-Timed blocks, thus keeping Doom in the battle much longer!


      I'm sure Perfect Block won't hurt; but from that description, you mean Parry, right?
      I think so.. im just waiting on clarification on dr. Doom being able to chain basic attack into heavy
      He can, it’s in the ccp vids
    • Stagedear85Stagedear85 Posts: 406 ★★
      Lvernon15 said:

      MCOC Team said:




      Perfect Block

      • Doom has no way to regenerate or self-sustain, the Perfect Block Mastery allows skilled players to prevent chip damage by performing Well-Timed blocks, thus keeping Doom in the battle much longer!


      I'm sure Perfect Block won't hurt; but from that description, you mean Parry, right?
      I think so.. im just waiting on clarification on dr. Doom being able to chain basic attack into heavy
      He can, it’s in the ccp vids
      Thank you for some reason my massage kept getting deleted when all I want was clarification because don't want the she hulk thing to happen again.
    • Lvernon15Lvernon15 Posts: 3,849 ★★★★★

      Lvernon15 said:

      MCOC Team said:




      Perfect Block

      • Doom has no way to regenerate or self-sustain, the Perfect Block Mastery allows skilled players to prevent chip damage by performing Well-Timed blocks, thus keeping Doom in the battle much longer!


      I'm sure Perfect Block won't hurt; but from that description, you mean Parry, right?
      I think so.. im just waiting on clarification on dr. Doom being able to chain basic attack into heavy
      He can, it’s in the ccp vids
      Thank you for some reason my massage kept getting deleted when all I want was clarification because don't want the she hulk thing to happen again.
      It’s like wasp, the passive stun lets you get the heavy
    • MagrailothosMagrailothos Posts: 2,180 ★★★★
      MCOC Team said:


      Special Attack 1 - Invocation of Sorcery:
      • Channeling his knowledge of sorcery, Doom blasts his opponent with a mystical beam, burning their energy and absorbing it for himself.
      • The Aura of Haazareth is activated for 6 seconds, this will not trigger if the Aura was already active.
      • The first hit of this Attack steals 10% of each Full Power Bar the Opponent has and Doom gains 200% of the Power stolen, capping at a maximum of 2 Bars of Power.
      • The amount of Power stolen is increased by a flat +10% for each full Power Bar the Opponent has.
      • Each beam hit of this attack has a 100% chance to Nullify up to 1 Buff.
      • Dev Note: As long as Dr. Doom isn’t suffering from Slow or Petrify, this attack will always be Unblockable, meaning if the opponent is playing defensively Doom can just throw this attack into their block and laugh.


      Oh good. Another champ with an Unblockable SP1. And this one steals Power, and Nullifies. Yay!

      Could I ask for a little clarity on how much Power gets stolen; as the description suggests you take 10% per Bar, plus then a a second 10% per bar. It's a bit confusing.

      Having read it through several times, I think it's description is trying to describe this:
      The first Power Steal is a (continuous) variable amount; stealing exactly 10% of the opponents (current) Power.
      The second Power Steal is a quantum variable amount; stealing precisely 0, 10%, 20% or 30% of a Power Bar if the opponent had zero, 1, 2 or 3 full bars of Power.

      Am I right? If so, I suspect the description could actually be simpler and clearer like this:
      1. The first hit of this Attack steals 10% of the Opponent's Current Power.
      2. For every full power bar the opponent has, an additional 10% of a Power Bar is stolen.
      3. Doom gains 200% of the Power stolen, capping at a maximum of 2 Bars of Power.


    • AgentkAgentk Posts: 61
      10850 prestige daaaamn
    • JohnHSJohnHS Posts: 490 ★★★
      I've been watching a ton of CCP videos, read his abilities a few times, and fought a 5/65 in a duel, and I'm beginning to really like him. I was harboring hope that he'd be Ghost 2.0, and he doesn't appear to be that, but still ... I've always loved that chaining heavy mechanic. The fact that you basically don't have to be concerned about the opponents power is nice. He seems to have an excellent rotation (SP1 for power steal and Aura of Haazerath, then straight to SP3, then SP1 if the opponent is at or near 3 bars of power, which gives you two bars, then SP2, which has the best damage). Really cool animations, shock and armor break immunity, tankiness, UNLIMITED POWAAAH, nullify, solid damage, and fantastic power control. I really want to get this dude on my team (especially considering that the game has given me two 2-3 gems, one 3-4 gem, and an awakening gem that are all Mystic).

      Also the idea that he's best against really "power-full" champs, literally, like Hyperion, that he can steal power from the great cosmic gods and use it for himself, is just like comic DOOM.
    • CliffordcanCliffordcan Posts: 894 ★★★
      Team, please comment on the prestige. Isn't it a little excessive to have such a high jump? I'm not in a top 50 AQ team, but I feel bad for every Summoner who is as he is a must-have 5* champ at 5/65 sig 200. I know every part of this game is planned, but isn't this a little excessively obvious as a way to "force" people to have to get him or get kicked by their Ally? (I know no one is actually being forced, that's why I put quotations)

      Wouldn't all the try-hards spend already if he was 50 points over Thor Rags? So why 200? It just seems crazy to me. After his wide release we know whoever gets first in AQ definitely earned it by having the most members spending the most $ on Doom.
    • JohnHSJohnHS Posts: 490 ★★★

      Team, please comment on the prestige. Isn't it a little excessive to have such a high jump? I'm not in a top 50 AQ team, but I feel bad for every Summoner who is as he is a must-have 5* champ at 5/65 sig 200. I know every part of this game is planned, but isn't this a little excessively obvious as a way to "force" people to have to get him or get kicked by their Ally? (I know no one is actually being forced, that's why I put quotations)

      Wouldn't all the try-hards spend already if he was 50 points over Thor Rags? So why 200? It just seems crazy to me. After his wide release we know whoever gets first in AQ definitely earned it by having the most members spending the most $ on Doom.

      Why? Because he's Doctor freakin' DOOM.
      Really no explanation necessary.
      That and also it'll boost crystal sales. You can see they're really milking the whales with this. The early CCP release with fewer restrictions, the double early access bundles before EQ was even out ... they're going all out with this guy. And he deserves it.
    • becauseicantbecauseicant Posts: 328 ★★★
      New highest base attack in the game! Sorry Claire :'(
    • Fred_JoeityFred_Joeity Posts: 884 ★★★
      Seems a bit complicated to play. Not sure if he does anything overly unique, so he’s not really a must-have (other than prestige), but seems pretty good so far anyways.
    • phillgreenphillgreen Posts: 1,730 ★★★
      Regarding the stun on heavy while shocked. Does this mean the AI will stun me from halfway across the screen just the same as the neat glide all AI is capable of to smack me with the heavy?

      Will the range obviously reduce to actual heavy distance for the summoner using him
    • Lvernon15Lvernon15 Posts: 3,849 ★★★★★

      Regarding the stun on heavy while shocked. Does this mean the AI will stun me from halfway across the screen just the same as the neat glide all AI is capable of to smack me with the heavy?

      Will the range obviously reduce to actual heavy distance for the summoner using him

      You have to actually be shocked for it to trigger and you have to be working striking range so no they don’t just stun you from the other side of the screen, you would have to be shocked and right next to them
    • FluffyPigMonsterFluffyPigMonster Posts: 189
      His damage seemingly comes from his ability to spam specials, specifically SP2

      I’m going to look for videos to see people who have him maximizing damage output.

      He sounds like so much fun, to be honest.
    • DaveX1992DaveX1992 Posts: 11
      When I read his weakness I see petrify so I used my CapIW to put petrify on him and his aura would still trigger.. I might be missing something here but capIW signature ability with a tech in your team puts a petrify debuff on the opponent when you parry, so it should stop doom from activating his aura from what I understand. It’s not the case.. Any help would be much appreciated
    • JohnHSJohnHS Posts: 490 ★★★
      DaveX1992 said:

      When I read his weakness I see petrify so I used my CapIW to put petrify on him and his aura would still trigger.. I might be missing something here but capIW signature ability with a tech in your team puts a petrify debuff on the opponent when you parry, so it should stop doom from activating his aura from what I understand. It’s not the case.. Any help would be much appreciated

      Same happened to me. Think it's a bug. Kabam?
    • MetroidBlasterMetroidBlaster Posts: 70
      Why does dooms sp3 override ice armor?
    • rwhackrwhack Posts: 916 ★★★

      Why does dooms sp3 override ice armor?

      Just a guess but poor testing?
    • JohnHSJohnHS Posts: 490 ★★★
      rwhack said:

      Why does dooms sp3 override ice armor?

      Just a guess but poor testing?
      Perhaps it got nullified.
    • MetroidBlasterMetroidBlaster Posts: 70
      JohnHS said:

      rwhack said:

      Why does dooms sp3 override ice armor?

      Just a guess but poor testing?
      Perhaps it got nullified.
      Nah. Totally there. No 5% cap.
    • Haji_SaabHaji_Saab Posts: 3,150 ★★★★★

      JohnHS said:

      rwhack said:

      Why does dooms sp3 override ice armor?

      Just a guess but poor testing?
      Perhaps it got nullified.
      Nah. Totally there. No 5% cap.
      My guess is that the passive stun removes it first ... Was your iceman still stunned after sp3?
    • JohnLocke117JohnLocke117 Posts: 208 ★★
      Should and Could have been better but atleast he's not Carnage 3.0
      still happy that he comes out to be a pretty good champion.
    • DaveX1992 said:

      When I read his weakness I see petrify so I used my CapIW to put petrify on him and his aura would still trigger.. I might be missing something here but capIW signature ability with a tech in your team puts a petrify debuff on the opponent when you parry, so it should stop doom from activating his aura from what I understand. It’s not the case.. Any help would be much appreciated

      The team is aware of this issue and are looking into it. We've got a thread going for it that you can keep an eye on here.
    • MetroidBlasterMetroidBlaster Posts: 70
      Haji_Saab said:

      JohnHS said:

      rwhack said:

      Why does dooms sp3 override ice armor?

      Just a guess but poor testing?
      Perhaps it got nullified.
      Nah. Totally there. No 5% cap.
      My guess is that the passive stun removes it first ... Was your iceman still stunned after sp3?
      Well, since it was an sp3 from uc doom, what he did was die a bunch. He had ice armor, I got doom in a corner to buy time while frostbite did it's thing, doom activated sp3, and then full damage from sp3 and it was fatal
    • MagrailothosMagrailothos Posts: 2,180 ★★★★
      Doom's critical resistance is off the charts!

      https://forums.playcontestofchampions.com/en/discussion/166885/doom-and-crits#latest

      This is clearly an ability that's intended - why isn't this mentioned in his spotlight?

      C'mon guys, it's fine to give him Crit Resistance (no-one complained about Warlock or Man-Thing); but please don't hide it!
    • Haji_SaabHaji_Saab Posts: 3,150 ★★★★★

      Doom's critical resistance is off the charts!

      I took OG Vision r5 5* against him and got my first critical hit on the 39th hit!
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