**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Options
Comments
Hey there! As we mentioned in the original post "We’ll be sending in-game messages to inform you all on the running total, and upcoming content that you can unlock!"
Fights against heroes: 2x tier 2 earth elemental crystals, 1 tier 2 water, 1 tier 2 darkness, 1 tier 2 unified, 2.5 T4B
Fights against villains: 2 tier 2 fire elemental crystals, 1 tier 2 wind, 1 tier 2 light, 1 tier 2 unified, 2500 5* shards
Fights against mercenaries: 4x tier 2 unified, 1 tier 3 unified, 4 ultimate crystals, 1 legendary crystals
Total: 2x tier 2 earth, 2x tier 2 fire, 1 tier 2 water, 1 tier wind, 1 tier 2 dark, 1 tier 2 light, 6x tier 2 unified, 1 tier 3 unified, 4 ultimate crystals, 1 legendary crystal, 2500 5* shards, 2.5 T4B
Tier 2 Earth: chance for T4CC frag, T4B frag, T1A frag
Tier 2 Water: chance for L2/L3 alliance team revive, L3/L4 alliance team health, L3/L4 alliance health
Tier 2 Dark: chance for 4* awakening gem, 4* sig stone, 5* sig stone
Tier 2 Fire: 4*/5* shards
Tier 2 Wind: chance for L2 Revive, Energy Refill, Champion Boost, L4/L5 Health Potion
Tier 2 Light: chance for Units, Gold
Tier 2 Unified: chance for 4* shards, 5* shards, 4* awakening gem, T4B frag, T4CC frag
Tier 3 Unified: chance for 5* shards, 6* shards, T2A frag, T5B frag
https://youtu.be/oH6mfSl7Nx8
That being said, an in game mail every 24 hours is terrible, its way to long between updates. It should be at least every 6-8 hours and near end of event an update every hour. Most people I'd imagine have already forgot about this event.
Hopefully the in game mail gives some stats and averages so people know how its tracking and if milestones will be reached. A simple mail with 'summoners have completed x amount of fights' will be useless.
You increased the monthly calendar for players but the added 6* only gives us 2400 extra shards a year. That would take 4 years and 2 months to get 1 full 6*. I think after this long we should be able to form 1 full 6* in a year(this would motivate people to become cavalier). The other thing is the cost of leveling a 6* with gold is so high compared to the amount of gold increase for the month.
I don't think I ever see revives in uncollected and very few in Act 6. I sometimes feel like Kabam does minimal because they know higher tiered people will spend the money no matter what. We should be seeing level 3 and higher in act 6 maps. If that can't happen than at least make health potions percentage based which I know you have heard alot.
I like the summoner sigil. The idea is great and I paid for it for 2 months but than realized the gold realm and the shorter timers after 4 years should be free. These 2 items should at least be free for cavalier. I understand charging for the other items.
However, Adding shorter timers but than making the event quests have a lot more paths and need more energy is still a benefit for Kabam. This is not a conspiracy it's the truth.
Don't get me wrong I love this game and it is the only game I want to play on my phone.
250mil 25 phc
500mil 25 3* crystals
750mil 5 4* crystals + 2 4* awakening gems
1bil= 1 5* crystal + 1 t2alpha + 15k t5basic shards
1.250 bil= 5* awakening gem + 5k 5* shards+15k t5basic shards.
1.5 billion= 5k 6* shards+5k 5* shards+25 cavalier crystals
1.750 billion= 5k 6* shards+1 5* feature champ+5 t2 alphas+1 fully formed t5basic
2 billion = 6* featured champion
Just something to entice all players to work together. Plus kabam getting more players in game along with all the $$$ they'll get in the process.
Kabam: if your great to the community
The payout will be more beneficial and offer buys will increase.
1. Store is reading 0 potions in my inventory when I have x18.
2. Error pops up when trying to transmute on most of the ones it shows I have enough of in stock.
3. When I transmuted Lvl 1 Healing potions into a Lvl 2 HP, the daily counter registered that I did it twice instead of once. This happened with the Lvl 1 Alliance HP as well.
I'm running Android and just installed the new update today.