**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
I for one am happy for any compensation, or free shards etc.
Basically, the scenario you describe fits most parts of this game. If two players spend exactly the same amount of time and money and earn exactly the same amount of shards. One of them might still pull several god tier champs from that amount of shards while the other pulls only arena-fodder. Is it fair, you might ask? No, probably not. But it is the game. If luck played no part at all, it wouldn't be the same game.
As an example if you grind you get x3 5* per month, plus 5 free this week = 8. So the ratio of free crystal = 5/8 = 62.5%
For a non grinder they may bet 1 5* per month, plus 5 free this week = 6. So the ratio of free crystal = 5/6 = 83.3%.
So the ratio of free crystal for non grinder is higher.
Currently all I’m getting is:
- You really dislike the need to get personal
- You really like bringing up the above when someone counters your comments and you have nothing to say
- You’ve got a bit of a jealous streak in you, as you seem to heavily dislike other people getting better pulls with less effort. No, they are not ‘undeserving’ of these champs, even if they pull better champs than yours from ‘free crystals’ - they are simply lucky, and this game is all about luck. And there’s nothing you can do about. Maybe hang up your jealousy, stop being so bothered about other people’s accounts and enjoy the game for what it is.
- You like playing ‘the ball not the man’
My five star luck is awful
But I did recently duped my 5* Proxima Midnight. Not bad, but not great.
You still failed to answer my question, “stop being personal and play the ball” blah blah doesn’t clarify WHAT DO YOU WANT?
How about if every player got the same exact champs, so everybody has a “god-tier” roster? I’m telling you confidently that a game like that would suck and die within 6 months, the randomness and diversity of this game, at least for me, is what peaks my interest.
The cooperative gaming elements here function the same. Your improvements are meaningless if they are slower than the bulk of the other players. Your prestige must raise near or above the average rate to stay competitive.
That said, it takes more than a handful of players with great pulls to force you behind. We also have the choice to not compete in those areas, and we have constant rebalancing of the game by Kabam. There are also clear end points (max prestige by game design).
(This is not a personal attack)
But if the OP feels he is getting too many 5*'s, I would suggest he contact customer support and ask that they remove his "ill gotten gains."
Ive seen it work in the past....
Nevermind.
The rewards that come for free also serve an important, if less well acknowledged purpose. Suppose I play for twenty hours a week and you play for two. That means I play ten times longer than you. Should I advance ten times faster in the game? Well, some people would say yes, but that's generally unacceptable in a massively multiplayer game. The spread of playing time in the playerbase is huge, but we can't have an equally gigantic difference in player advancement opportunities. If we did, we'd have a similar problem as we would if we had too much value in cash offers. Too good cash offers make the game pay to play, and people who paid less or played for free wouldn't feel it was worth playing. Too much advantage from large amounts of time playing the game would make all the casual players abandon the game.
We want to reward people who play more, but a direct proportional reward might be too high. So we dilute that with "baseline" rewards - rewards you get for free or for minimal effort. So instead of you getting one 5* crystals every month and me getting six, you get two and I get seven, or you get three and I get eight. I still get more, but instead of getting five times as much I get less than three times as much. That's still a reasonable advantage for more play, but it isn't too much advantage.
There's a baseline, and then there's two ways to get above the baseline: play more or spend more. The ratio of the rewards for playing and the rewards for spending determine how friendly or unfriendly the game is to non-spenders. The ratio of baseline rewards to the higher rewards determines how friendly or unfriendly the game is to casual players.
But my concern is, if you look at the side quest event this month, Kabam had already came up with what they thought was the right level of 5* rewards. However, due to pressures from Youtubers like Seatin, KT1 and the likes (all of whom I really enjoy BTW), Kabam somehow caved in and gave up to x3 the original amount.
That's what I'm referring too here. There's now too much 5* shards being given out in the side quest vs the amount of effort required compared to, say, the Arenas or other months' side quests and event quests.
My concern is if this is a trend, then people are just not going to pay or play, but sit around and whine and ask for more shards using this month's side quest as the baseline.
How is that good for the game?
Yes it depends on luck, but if I give you x5 free 5* vs x2 free 5* which options would you choose? The one that has more CHANCE at getting better champs right?
My guess is he opened a couple 5* crystals recently, pulled Diablo and duped his Netflix DD, and has no more Fs to give.