**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Build your own symbiod?
Dexman1349
Posts: 3,060 ★★★★★
Just an idea: what if the symbiods were to be added as a playable character where you could unlock various skills, abilities, and special moves?
You would only have one symbiod, and using a Mastery-like tree/points system, you could build up a champ of your liking. One tree for passive abilities, one for specials, and one for active abilities. You could then rebuild/reset the build as much as you wanted based on your needs. With a limited amount of points to spend across your skill trees, your build would never be god-tier but you could set it up to best suit your own fighting style. As you rank it up, more points (and skills) are unlocked. Maybe even limit the available skills to the champs you have in your roster (can't add Wolvie's regen if you don't have him).
Some suggested limitations:
- No team synergies
- No class advantage/disadvantage
- Low Prestige
- Not all abilities or specials available and the ones available would be a nerfed version of the elite (i.e. regen would be 80% of Wolvie). If you want the full skill, you'll still need the original champ.
- Skills are locked for the duration of the quest/war they're in
You would only have one symbiod, and using a Mastery-like tree/points system, you could build up a champ of your liking. One tree for passive abilities, one for specials, and one for active abilities. You could then rebuild/reset the build as much as you wanted based on your needs. With a limited amount of points to spend across your skill trees, your build would never be god-tier but you could set it up to best suit your own fighting style. As you rank it up, more points (and skills) are unlocked. Maybe even limit the available skills to the champs you have in your roster (can't add Wolvie's regen if you don't have him).
Some suggested limitations:
- No team synergies
- No class advantage/disadvantage
- Low Prestige
- Not all abilities or specials available and the ones available would be a nerfed version of the elite (i.e. regen would be 80% of Wolvie). If you want the full skill, you'll still need the original champ.
- Skills are locked for the duration of the quest/war they're in
14
Comments
A war with symboids? Nah
Limbyoid?
One of those golden symbiodes immune to debuffs with soul leech? Tell me how that's fair
As long as the selected skills don't result in OP, that is the hard part, a custom build should never be close to god tier, just a means to help out a roster.
For example, bleed/poison immune but not both, high/low health/attack/armor but not all etc.
And when its built it stays that way for a certain time period, no chopping and changing to suit each fight.