**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
Better loser rewards to eliminate the need to use shells is a fantastic idea imo.
I threw a hypothetical number out there in a range. In top 35 though wars can cost a lot @AyyyyLmaoooo
First, I doubt t2as will ever be part of war. That's going to be the selling point for prestige in aq I'm assuming.
Second, I'm not sure how they can make losing in higher tier "better rewards" than winning in lower tier. The only way I see that happening is by lowering the reward amount in lower tiers. It also increases the gap between the top alliances and the lower alliances (and btw, that's also why the shell alliance game is total bs--it's artificially increasing the gap between already established alliances and up-and-coming ones).
Third, the 6 star shard issue could be a game changer on this front. "If" kabam instituted a blackout period for war rewards which I am NOT in favor of, at all. (Perhaps a limited blackout period which penalizes people from dropping tiers or dropping more than one tier for a few hundred shards to get closer to duped of 5*s so as to try and avoid penalizing people just looking for a better alliance generally). Also, have a 6* shard payout for winners and losers in a new tier 1 system. That combination "might" discourage this from occurring. These alliances would have to weigh the cost/benefit of both forgoing 5* shards over a certain period and being unable to get 6* shards as well.
Eliminating the war rating would help, IMO. Why couldn't prestige and total PI be used to determine tiers for AW?