**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Specific questions on modifiers đ
Ăpico
Posts: 93 â
It says that we earn more points for using different modifiers throughout the week.
To max rewards does this mean we need to :
A- use a different modifier per day for a specific bg ? (i.e. bg1 uses hurt locker day 1, bane day 2, etc... Independantly of what other bg do)
B- use a different modifier per bg for a specific day ? (i.e. bg1 uses bane, bg2 hurt locker and bg3 another one for day 1)
To max rewards does this mean we need to :
A- use a different modifier per day for a specific bg ? (i.e. bg1 uses hurt locker day 1, bane day 2, etc... Independantly of what other bg do)
B- use a different modifier per bg for a specific day ? (i.e. bg1 uses bane, bg2 hurt locker and bg3 another one for day 1)
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Comments
And while moving to another Modifier each day, it doesnât seem to matter whether you stay in the same difficulty buff group, or want to do one from a different difficulty group. Your progression from left to right in the points chart will continue to progress to the next day higher points even if switching to a different difficulty group for your next Modifier.
** Only UNKNOWN (at least, havenât seen it tried and confirmed one way or the other yet) is if you run DIFFERENT Modifiers in different BG's on the same day, and then want to re-use those Modifiers from one BG for different BG's in later days. Does using (ie, Bane) only in BG1 on day-1 then prevent Bane from being counted as a âNewâ Modifier later in the week for BG2 to use ??
** I have a feeling that âwould notâ (or at least it âshould notâ) count again as ânewâ for a different BG later in week, because some (or all) of the people in that different BG later on may actually be the same people who joined BG1 that first day to do Bane (since people can join different BG's on different days).
This opens the door to swap BG crews provided 1 set of 10 isn't too good at X Modifier, but the other 10 are. It really increases the options Alliances have for AQ and allows you to up the difficulty without having to dive into a new map. The ability to increase overall point output and added rewards is good times. They really did a wonderful job with these (short of the visual bug showing the wrong points for BG3 daily). All in all, I'm loving them, as is my crew.