**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
Not that anyone but Mods can see this post...
We have confirmed that there was a mistake made on this Map, and there were no Items spawning. We're fixing this right now for the Maps.
We'll be able to look into any potential Compensation early next week.
I should say, spawn logic is probably loaded into the clients dynamically, but clients probably handle the randomization of random spawns. I doubt they would do that server-side.
It's a day after the post was made but it seems to be random. This shows the other end of the spectrum
It is almost certainly the case that "flipping the switch" for something like this involves the developers figuring out where the mistake happened, creating a patch package that flips the switch correctly, sending that to operations, and getting operations to push the patch live. Something along those lines. Anything else would probably require an act of god.
Plus, in the grand scheme of things if Kabam decided they didn't want us to have free potions any more, there's no real difference between turning them off directly on the live servers and just designing next month's content to not have them deliberately. One month plus or minus doesn't mean anything to a game like this. Decisions like that happen on time scales of months and years, not hours and days.
Found one!
We have a compensation package going out to Summoners who were affected by this in the next little while.
Thank you all for your patience!
😀
Although how about a permanent (or at least temporary) increase in INVENTORY LIMITS ??
All the previous month mishaps Compensation, in addition to Halls of Heroes Potion Rewards that will be earned this month, and now missing drop node compensation. Stash is overflowing. The previous Transmutations at least helped push out some expiration’s, but those are all coming due in Stash shortly too.
Maybe do temporary Limit Increase for Basic Sig Stones too (from Cyber Monday deals) for everyone who bought too many of them (even though they were told they were gonna be “single” +1 Sigs.